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Publics and Counterpublics

Analyze an existing artwork/project/piece of media (TV show, game, etc) and the systems within which it operates. Try to identify: Who created it? For whom? With what materials and metaphors? With what intention? What impact? On whom? How? Did the artist identify a public or create a counterpublic?

Project: Solitary Gardens

  • https://creative-capital.org/projects/the-prisoners-apothecary
  • https://solitarygardens.org

Solitary Gardens is a project lead by jackie sumell in collaboration with incarcerated people in solitary confinement, and host organizations. sumell works with the hosts, and matches them with a person who is in solitary confinement – the video linked above briefly follows a student group at Xavier University and an incarcerated man named Dennis. The Xavier students and sumell work to build a garden plot that is about the size and blueprint of a solitary confinement cell. They correspond with Dennis to bring his garden vision to life in the garden bed, and work to maintain the plants through two growing seasons.

The garden bed itself incorporates byproducts of several plants (sugarcane, cotton, tobacco and indigo) in the concrete mixture that were often grown and harvested by enslaved people in the United States to “illustrate the evolution of chattel slavery into mass incarceration”, and sumell says.

This project came out of a previous project that sumell worked on called Herman’s House where she and Herman Wallace who was also incarcerated and in solitary confinement collaborated to design a dream home for Wallace if he were ever freed. He was released from prison, but died shortly after. One of the first things that Wallace identified that he wanted in his dream house was gardens. A big part of this project feels like it is for Wallace and to honor his memory.

In a similar vein, this project is for the gardeners, so they can tell their stories and get to create a garden through their volunteer proxies.

This project is for the volunteer and hosts to connect with and learn the stories of their gardeners, to learn more about solitary confinement, and to understand as summell mentions in the video, “the evolution of chattel slavery into mass incarceration”.

This project is also for any public who views the gardens themselves, which are designed to look like solitary prison cells, and for anyone who views the video. I believe that the intention is for these publics to also gain a better understanding of mass incarceration, solitary confinement and to get to know the humans that are subjected to solitary confinement.

I am having trouble finding the exact words I’m looking for to describe the metaphor itself, but there is an idea of a proxy or an avatar that allows Dennis to be a gardener from inside his cell, through the hands of Xavier students. The plants are also only able to be planted where the is not concrete in the garden bed – the concrete represents the furniture and toilet in Dennis’ cell. This constraint ensure that the plants can only be placed where Dennis himself is able to walk around in the cell that he’s in. As the growing season goes on, the plants are free to rewild the cell: “proving that nature—like hope, love, and imagination—will ultimately triumph over the harm humans impose on ourselves and on the planet.”

A couple of quotes from the website and the video that stuck with me:

  • “This project directly and metaphorically asks us to imagine a landscape without prisons.”
  • “Central to this project is a call to end the inhumane conditions of solitary confinement, simultaneously inspiring compassion necessary to dismantle systems of punishment and control.”
  • “[Louisiana] incarcerates more people per capita than any other state or country on the entire planet”

Publics and Counterpublics

Game Title: Undertale

Platform: Microsoft Windows, OS X, Linux

Genre: 2D role-playing

Developer: Toby Fox

Game Writer/Creative Director/Narrative Designer: Toby Fox

Undertale is a role-playing game with a simple background: a long time ago, Humans and Monsters had a war. After the Humans win, they send the Monsters underground. Many years later, one human came to climb a mountain that no one had ever come back from. As a result, the human fell into the underground and needed to find a way out.

The game has three different Route; Neutral Route (the player kills at least one but not all the monsters), Genocide Route (the player kills all the monsters in the game), and True Pacifist Route (the play doesn’t kill any monster, a Neutral Route has been completed and a Genocide Route has not been completed). Each Route has its own storyline. Though these stories are independent, these three endings can be combined into a complete world outlook.

I want to point out Sans. He is one of the only two characters that use typefaces as their names and have different typefaces in the dialogues. However, he is more unique than this. Developer plants many seeds on him. Sans knows the player has the power of SAVE. He knows how much EXP the player gains. He has the ability to teleport. All these facts make Sans a mysterious character. His presence makes the player want to keep playing the game and even play more than once to discover the truth.

The most decisive Element of Undertale is the relation between the three storylines. On the one hand, unlike other multiple-ending games whose endings are independent, Undertale’s endings support each other. Only when the player finishes all the Routes, they can get the final, true story of the Underground. Each end is still a single story though it will leave some clues about the truth.  On the other hand, the endings can influence each other. This is unusual for a game but is very reasonable in reality. Once the player finishes the Genocide Route and awakes Chara, they cannot reach the True Pacifist Route because Chara has already been awake and will keep trying to destroy the human world. This point makes the game close to the real world and distinguishes Undertale from other multiple-ending role-playing games.

One key element showing up from the game is that the monsters’ said that although the monsters may have muscular bodies, their souls are weak and easily broken; however, the Human has “Determination” in their heart, so the main character can use the SAVE function in the game to restart everything.

Fox said he had no intended target audience for this game, just gamers. This may explain the non-binary nature of the player character, an androgynous figure who can be named at the player’s discretion. According to the Undertale Wikia site, naming your character certain monikers will trigger custom responses from the game and, in one case, even raise the difficulty level. One interesting fact is that Undertale has a unique community, although it is a short indie game. The game creat a public with the world it builds. Although the game ended with the “Determination” mentioned in the game, all the players tried to continue the story outside of the game.

Project II: Update 9

Interview: One

 

Interviewee: Director for 

 

  1. How many people are in your original family, and are you the favorite kid in your family: 4.
  2. What’s your Job: Director in the sales and marketing department of a Chip Company.
  3. Are you work in the industry that your parents wish to? If not, what industry that they used to wish you to work with? No, they wish me to be a doctor or an inquisitor.
  4. Are your parents feel disappointed in you? and Why? No, they don’t feel disappointed.  The reality makes them re-correct their expectation of me.
  5. Are you happy with your job? If yes, why? If not, why? About 50%, because the job I am having right now is the best position I can reach, and I don’t have many options can select. So on the other hand, I have been chosen for this job. lol

 

 

Ideas Arrangements Effects

  • At some point this week, look around you and produce a drawing (or take a picture) of a space that you feel is rich in arrangements. In a style similar to the diagram on page 33, annotate your picture or drawing with the “hard” and “soft” arrangements you can identify.

  • Map an aspect of your topic to the Ideas/Arrangements/Effects framework. For instance, if you were working with zoos: an idea is that animals should be able to be observed at will by humans; an arrangement is a cage at the zoo; an effect is that animals often become distressed. Since arrangements are “a rich and frequently overlooked terrain for creating change” (32): can you identify a way you could change your identified arrangement, and how that might reflect a different idea, or have a different effect?

Idea: The idea of my project is to let more people understand and feel the wisdom of Buddhism by looking at the Buddhist figures.

Arrangements: The arrangement could be the conservative presentation of Buddhist art form. Also, the ways of c’s spread did not change a lot since hundreds year ago. People go to the temple, read related books and listening to master’s explanation in order to learn the philosophical concept of buddhism. 

Effects: 1. People feel boring about buddhism. 2. The arrangements make buddhism’s notions be hard to be understand. 3. Younger people are refused to know buddhist concept. 4. It may mislead people that buddhism is a religion which has strict rules and hard for people to learn.

For the different arrangements, I will merge traditional Buddhist figures with modern and fashion elements so that it will be easier to accept by younger generation. I manifest different forms of Buddhist figures, which is also a way of attracting young people. Besides, for the guide I made, I might have an arrangement that users are able to DIY their one Buddhist figures, which means that the figures will not be fixed and they can have infinite possibility. It is also one of the notion from buddhism that the figure of Buddha are changeable.

Topic 2: Systems Maps

For my topics “How email affects climate change”, I created two systems maps. The first one is to analyze the feedback loop of how emails are constantly generated. The second map is exploring the different categories of emails an average user receives and discover all the different places emails can come from.

Ideas Arrangements Effects

  • At some point this week, look around you and produce a drawing (or take a picture) of a space that you feel is rich in arrangements. In a style similar to the diagram on page 33, annotate your picture or drawing with the “hard” and “soft” arrangements you can identify.

  • Map an aspect of your topic to the Ideas/Arrangements/Effects framework. For instance, if you were working with zoos: an idea is that animals should be able to be observed at will by humans; an arrangement is a cage at the zoo; an effect is that animals often become distressed. Since arrangements are “a rich and frequently overlooked terrain for creating change” (32): can you identify a way you could change your identified arrangement, and how that might reflect a different idea, or have a different effect?
    • Idea: Chinese parents are too anxious about their kids’ education
    • Arrangements: A Relieving Package for parents, which includes
      • 30-day diary
      • A pair of “I-can-see-your-strength” glasses
      • A “nice-word” mask
    • Effects:
      • Help Chinese parents relieve the anxiety on education

Ideas Arrangements Effects – response

This is a picture I took of a nucleic acid testing site. This nucleic acid test is used to test if a person got COVID or being a carrier of the COVID virus. To take this text, people first need to register their ID, the workers in the room will scan people’s ID card. Then you need to go to another window for the doctor to take your sample. In Beijing, people need to take this test every 72 hours in order to enter public places like restaurants and shopping malls.

Idea:

  • People should take this test regularly.
  • Government need to keep track of, control COVID.
  • People should monitor their own health condition, and keep away from getting infected.

Arrangements:

  • The location of the testing sites: the testing sites are mainly located near neighborhoods, making it more convenient for people to take the test.
  • Two windows serving different functions in order.
  • The windows only have small openings, preventing contaminations / potential virus from the outside.
  • The lines and facilitators organizing people’s behavior, guiding people to wait in lines and keep distance.
  • The setting of the entrance and exit. Only one way in and one way out.

Effects:

  • People passes this testing site everyday, and taking the test becomes a daily routine for people.
  • The doctors in the room are well protected.
  • People can register their ID and take the test smoothly, increasing the efficiency of taking the test, preventing people from gathering together and waiting in long lines.
  • Government is able to keep track of COVID situations, and is able to take quick actions whenever a positive case is found.