KPI

 

  • After encountering my project, 50% of people change their behavior in more selfless ways

 

  • User test with more than 15 students

 

  • Solve the technical problem encountered, such as adding more animation and more complex game logic

 

 

Production timeline

WEEK 1 User testing+developing

WEEK 2 User testing+developing

WEEK 3 Documentation materials and future plans

WEEK 4 Presentation preparation

WEEK 5 Presentation