Production Timeline
April
Continue human-computer interaction and technical research, with a heavier focus on the content. Research technical possibilities with A-Frame, VR design and development and editing 360 content in Photoshop and After Effects in conjunction, with the message in mind instead of the final design.
May
Begin user testing with friends, with a focus on people in the VR and animation communities to get feedback on my process. Research design possibilities and interaction capabilities in A-Frame and start generating/creating the background 360 images and videos. Start designing 3D objects for the scene based on databases gathered.
June
Decide on the final workflow and start creating the final versions of the media, document these along the way along with processes. User test on a wider group of family and friends without experience in VR for wider audience feedback.
July
Prepare for the presentation, if in person set up installation space with VR headset and headphones. If online, set up a photoshoot at Jay St with my friends as well as a documentation video of the whole web VR experience. Finish final documentation and finishing design touches.
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