Prototype
I build a rough prototype with Unreal engine.
Childs will get 30 oranges
Then they can decide to give it for themself or to give it for helping others
If they give it to others, they will get 2-10 oranges randomly during the time remaining and feel fulfilled of helping others with getting more happiness points
Then they try to get the most oranges and the happiness
Finally they will found that giving all their oranges to help others is the best solution
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