The pandemic has helped me gain a better appreciation for the boundaries between digital and physical. They are not interchangeable and you can’t recreate the museum experience simply by rendering a space in a software application. There are things that are better in person and things that can only be experienced and created in digital. What are the limits of the digital medium?

  1. Narcissism + Digital Interaction: Throughout my career I’ve often wondered what the relationship is between a successful digital initiative and an appeal to narcissism. Do digital interactives inherently have narcissistic appeal or is there such a thing as interaction without involving the self? What defines anti-narcissistic behavior?
  2. Terrain Vague: A few years ago I came across an article discussing the term “terrain vague”. A term in urban studies that conveys the need for unused, run down spaces in the urban milieu that exist outside of an economic / capitalist impetus. I wonder what terrain vague would look like in a digital context? Can we leverage unused / overlooked digital tools for artistic purpose?
  3. Physical Product: This is more of a work-back-from-the-end approach, but I’m interested in learning what it takes to create and sell a product. Perhaps a simple digital / physical interface that borders on ephemeral, in the vein of the new ACMI lens: https://www.acmi.net.au/lens/.