Week 1: Project Ideas
The pandemic has helped me gain a better appreciation for the boundaries between digital and physical. They are not interchangeable and you can’t recreate the museum experience simply by rendering a space in a software application. There are things that are better in person and things that can only be experienced and created in digital. What are the limits of the digital medium?
- Narcissism + Digital Interaction: Throughout my career I’ve often wondered what the relationship is between a successful digital initiative and an appeal to narcissism. Do digital interactives inherently have narcissistic appeal or is there such a thing as interaction without involving the self? What defines anti-narcissistic behavior?
- Terrain Vague: A few years ago I came across an article discussing the term “terrain vague”. A term in urban studies that conveys the need for unused, run down spaces in the urban milieu that exist outside of an economic / capitalist impetus. I wonder what terrain vague would look like in a digital context? Can we leverage unused / overlooked digital tools for artistic purpose?
- Physical Product: This is more of a work-back-from-the-end approach, but I’m interested in learning what it takes to create and sell a product. Perhaps a simple digital / physical interface that borders on ephemeral, in the vein of the new ACMI lens: https://www.acmi.net.au/lens/.
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