10 criteria:

– I want it has spatial aesthetics

– I want it has a visual impact

– I want it will able to connect the mechanism well with the theme

– Design a fun interactive experience

– Players can participate in a high degree, and not complicated

– Can trigger the curiosity of the participants

– The scene design is metaphorical

– Enabling more people to participate in discussions about forests and the environment issues

– Raising awareness of environmental crisis

– Can be successfully built (if the delivery back to normal)

 

How to measure it in the future I think is to let us pay more attention to the current ecological environment and make a little change in our daily behavior. For example, having more awareness of the value output of forests can lead to more interest in participating in some charitable activities. The success I think is raising our awareness of this thing and that awareness is sustained.

This is a long process. Including influence and change on others is also long-term. It can affect their daily behavior, even if it is a small thing.

 

KPI:

Concept&design part:

-Complete researching and interviewing

  • Complete the relationship graph of forest value
  • Complete interviews with previously listed experts

-Complete game design

  • Learn the basic theory of game design and user experience
  • Determine the rules of the game
  • Decide how the user experiences and collect user feedback

-Complete the design drawings of the installation part

  • Design of appearance, including size, material, color, lighting design, etc.
  • Pendulum drawings
  • Overall connection diagram

-Complete circuit diagram and coding

  • Overall program planning
  • Sensor selection
  • Drawing of circuit diagram
  • Coding

 

Production part:

-Buy corresponding materials according to drawings

-Build the frame

-Connection, testing and correction of pendulum parts

-Connect all parts

-Test sensors and coding part