First SketchUp Prototype

Possible Narrative Elements to Add

List in progress & subject to change:

Clothes, shelves, books, photo albums, family photos on walls and tables, wall decor, magnets on fridge, altar in bedroom, kitchen cabinets with recipes taped to them, mismatched tupperwares/containers, drawer full of plastic bags, dog bowls, emergency contact list, calendars, audio elements & more…

Experts

Before coming up with a list of specific people, I first thought about what kinds of people I’d be interested in talking to and then came up with the following:

  • 3D world-builders/designers (with experience in things like SketchUp, Unreal, rendering, lighting, modeling, virtual assets/materials, etc.)
  • Storytellers (writers, filmmakers, game designers/developers, artists in general, etc.)
  • Curators (with experience in exhibitions and organizing/ordering objects & spaces)
  • Researchers & academics (including experts on memory and/or Alzheimer’s and experts on culture and heritage – specifically related to Filipinos/Filipino-Americans/Southeast Asian immigrants)
  • Family, friends, and others who can speak to the experiences I’m trying to represent

With that, I started a list of people I could possibly talked to based on who I already know of at NYU – including teachers I’ve had/have, my classmates, people I’ve come across, and people who have been suggested to me. This list of people include:

  • Sarah Rothberg, Pierre Depaz, Sara Raza, Christian Grewell, Andrew Lazarow
  • Jesse Yu, Amanda Jiang, Lu Song (who ran a FlyBy on storytelling techniques)
  • Chumou Zhang (who ran a FlyBy on SketchUp)
  • Isabella Villacampa (associate director at NYU Center of Student Life who has written about, spoken about, and been involved in Filipino American communities)

I also would look into speaking with the Alzheimer’s/Dementia specialist at my grandmother’s assisted living facility, and I could possibly speak to someone in the NYU A/P/A department at CAS and/or at the Alzheimer’s Disease Research Center, which is part of NYU Langone’s Center for Cognitive Neurology. But I still need to do research to find the specific names of people I could speak with.

Lastly, I would also look into the possibility of speaking to someone from the Fullbright company, the indie video game developer that created “Gone Home,” and/or someone from Annapurna Interactive, which is the video game publisher that published both “What Remains of Edith Finch” and “Gone Home.”