So, I think my topic is basically the combination of game localization and game UI. Here are some awesome groups doing the game localization.

  1. https://inlingogames.com/projects/naruto_fairytail_en
    1. One of the case studies is a Chinese game called Naruto Online, and they translate it into Russian. They need to redesign the in-game UI, market, and updates. It is a clear blog post about what they did to localize the game.
  2. https://allcorrectgames.com/
    1. Here is another group for game localization. I’ve read several of their blog posts, and the one that talks about the Chinese market is quite interesting and not all correct.
  3. Dustin Tyler

    1. He is not a professional game developer, but he does write some good articles about game UIs.
    2. https://www.gamedesigning.org/gaming/user-interfaces/
  4. Desi Quintans
    1. He is a game developer and writes articles about making games. I’ve read his articles about good UIs and bad ones. He also talks about games on different platforms caused UI problems.
    2. https://tutsplus.com/authors/desi-quintans?_ga=2.86919064.184479743.1644952029-664380016.1644952029
  5. Nielsen Norman Group
    1. I think this one is very popular. This was founded in 1998 by Jakob Nielsen and Don Norman. Don Norman has published a book called The Design of Everyday Things.  I have read several chapters in previous classes.

The experimental project I’ve done is a game. It actually comes from a game I play daily. However, it has advertisements from the start. Here is the Figma link.

The visual representation is an exhausted strawberry sitting in front of the desktop. I love strawberries, and I am exhaustedly sitting in front of my desktop.