Andrew Doro
Pravin Sathe

Detritus (III – XIV)

\"Detritus (III - XIV)\", the second in a series, is a statement on the life embedded within the objects we buy, use and ultimately discard. This series in particular addresses the anxiety associated with travel.

http://detritus-series.com

The eleven objects, the second in a series, are airline sickness bags that are affected by the environment in which they exist. "Detritus (III - XIV)" objects (anthromorphized through the mechanisms controlling their movement) do not believe their life has been exhausted. As such they are in their most "calm" state when people are not near. A level of heightened awareness, and hence a level a of heightened "breathing," or hyperventilation results as people enter into their area.

Each bag intially keeps a slow breath which becomes agitated once opened.

The objects reference the idea of "ubiquitous computing", which promises to animate household items. In this case, items which do not appear to be computerized, particularly not for any practical purpose.

With the increased awareness of IEDs (Improvised Explosive Devices) in this country, objects with hidden mechanisms are usually used for sinister purposes. This category includes not only bombs, but "bugs"- hidden devices used for spying which record surreptitiously. In this case, ubiquitous computing examines the idea of technological paranoia. We hope to append our own ideas to ubiquitous computing reaching outside its helpful or nefarious aims into something more amorphous and ask the question: "Do inanimate objects have a life?"

With an increasing amount of waste in the world today of everyday objects the \"life span\" of many products has lessened, not increased. While recyclable goods are reengineered to produce the same good, not all products are brought back to \"life.\" We were also interested in the use of everyday objects as IEDs in battle sitations. It begged the question, are we using our objects to their full potential? Our exploration of the death of everyday objects led us to question whether their use really had expired. As such the sugar bag is the first in a series of work that has shown life past it\'s sell by or use date.

Special thanks to Rune Tapper who provided the airline sickness bags. you can find out more information about him and his collection at: http://www.sicksack.com

Our audience is a commercialized society; one in which objects are easily and readily discarded before their life cycle is truely completed.

User approaches airline sickness bag and sees it breathing. User, wondering why the bag is \"breathing,\" moves closer for further inspection and ultimately opens. The bag begins to violently shake. User responds.

Detritus is made up of either mutiple dominos sugar bags, brown paper bags or airline sickness bags (based on availability) that \"breathe\" through the use of an Arduino microcontroller, battery packs and photo cells.

[?]