Eliot Rosenberg

Live Action Prototyping

Live Action Prototyping is a service that provides rapidly produced pre-vizualizations for film/video in the form of machinima animation captured in the Second Life environment.

http://www.liveactionprototyping.com

Live Action Prototyping is a service that provides rapidly produced pre-visualizations for film/video in the form of machinima animation captured in the Second Life environment.

Developments in computer graphics animation allow today’s filmmakers to create pre-visualizations for their film projects before time and money is invested in live action filming process. This technique is being used predominantly in large budget films which incorporate CGI animation in their finished products, but there are also some software packages available that allow smaller independent filmmakers to pre-visualize their film projects.

Second Life is a multi-user online 3D environment, which is currently being used by many animators to produce machinima animation. The advantage of using this environment is that there is a consistenly growing online community within Second Life creating virtual architecture, characters, clothes, animations, objects and tools. Some of these resources are free for all to acquire and use, and some can be bought or rented by exchanging the in-world Second Life currency of Linden dollars.

Live Action Prototyping is able to produce cost effective pre-visualizations in the form of machinima animation by taking advantage of the open source bank of resources created by the Second Life community. For example, instead of building a virtual set for an animation to be situated in, one can search for a Second Life location that best suits the story setting. This saves the time, and therefore money for the filmmaker. By reducing the cost of the previz, LAP enables smaller independent filmmakers the ability to use this technology so they may benefit from the advantages it affords its users.

Second Life (Linden Lab)
Pixel Liberation Front
Antics
The Movies (Lionhead Studios)

Virtual puppeteering, camera controlling, and video capturing in Second Life on several computers simultaneously has enabled me to export video clips which I later edit in Final Cut to produce machinima animation for the purpose of pre-visualization.

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