Ariel Efron

Living surfaces

Video sculpture installation

http://ariel.flr4.org/video_installation-1.pdf

Living surfaces is an interactive video sculpture installation.
The project is composed of three main elements, the first is the sculptural element the second is the video projections and the third is the interaction.
The sculptural element of the project examines the digital possibility of sculpturing with digital tools –the use of 2D and 3D applications for designing forms and the possibility of printing a physical object from a digital based form. The idea behind this experiment is to process photographic images coming from aerial photography and microscopic photography, focusing on two conflicting categories, one is the organic form both in landscape – topography and geology, and in forms taken from microscopic imagery of organic forms. The second category is forms fabricated by man: urban landscapes and synthetic materials. The sculptural process tries to create hybrid of these conflicting forms into one object that embed this conflict. Another guideline for the final design is the function of the sculpture – a surface that would be a three dimensional screen.
The second element is the creation of the content, the images projected on the objects. The general technical idea in this experiment is to create site specific projections that would corresponds with the specific terrain of the object and with the idea that the objects have two physical sides in which two projections cover the whole object. There are two narrative options for the narrative, the first is more character based: the survival story of a group of small human silhouette characters that run on the sculpture in an attempt to take cover on a rapidly changing surfaces, their world. The other narrative is more abstract and deals with the world of forms and the tension between the physical form- the three-dimensional screen and the projected form. Both narrative options contain a sound element that corresponds with the visual dynamics of the piece.
The third element is the interaction; the movement of the audience around the object reveals hidden layers of the video and changes the sound of the piece.


The background of this project is a collection of few sources coming from different fields:
Theory, architecture &design, video installation and media art.

Theory: Lev Manovich Abstraction and Complexity 2004
Lev Manovich article: the Poetics of Augmented Space 2005
Ten Dreams of Technology by Steve Dietz
http://www.nydigitalsalon.org/10/essay.php?essay=8
Architecture and design: Sophia vyzoviti: supersurfaces
Sophia vyzoviti: folding architecture
Daniel libskind works: http://www.daniel-libeskind.com/
Nox architects works: http://www.noxarch.com/flash_content/flash_content.html
INDUCTION HOUSE aether architecture Venice Biennale of Architecture: http://www.aether.hu/

Video installation and media art: Tony Oursler works and the collaboration with Rem Koolhass at the (OMA-AMO), Neue Ntionalgalerie Berlin 2005

\"Research Spaces\" Exhibition Materialization of Practice in Art & Architecture a collaborative piece by Ruairi Glynn and Paul Burres
http://www.ruairiglynn.co.uk/


The installation 12m4s by lab-au is an architectural intervention using visitors movements to generate out of its main parameters such as visitor position, orientation and speed a visual (3d particles) and sonic (granular synthesis) scape.
http://www.interactivearchitecture.org/12m4s.html


All visitors of the show

Incoming visitors see the sculpture with video projections all around the object, as they get closer to the object the sound and the images are changing according to their movement and location, raveling hidden layers of details in video projected.

The Sculpture was made with 3D software modeling than printed with rapid prototyping printer .the sculpture is hang from the ceiling .two projectors are projecting from each side of the object covering the whole object. A camera placed on the ceiling looking down on the object and its near surroundings sends the image to a computer with a max/jitter patch that analyze the location and the movement around the sculpture and mask one video layer out of two layers reviling a new composition that than being send to a video splitter and than to the two video projectors. The same motion analysis is implemented on the sound of the piece.

All along the process of this project there was a strong sense of discovering, more options seam to become relevant and opened more options for development. The combination of video projections with transparent materials, dynamic structures made from elastic surfaces, that stretches and shrinks, scaling up the dimensions of the sculpture to a larger size opens the option to combine those this direction structures into interior design, special design and architecture. For me this project was a step forward towards those directions and I see it as a first prototype that point the direction of the projects I would like make in the future.

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