Michael DelGaudio

MutherBoard

Snowboard rider data can be used to enhance and enrich the snowboarding experience through the use of embedded computation and physical interaction.

http://www.michaeldelgaudio.com/thesis/

This project will examines how embedded computation can record information created by physical interaction with the intent of producing a tangible information object. The practical application of this concept will show how snowboard rider data can be used to enhance and enrich the snowboarding experience. The resulting system will be designed for the consumer and will collect and display information generated by this physical intersection with embedded computation.

Please refer to web site for background.

Snowboarders, male and female, 18+ years of age, with a an interest technology.

On display will be three material prototypes of quarter scale boards. Each having an illuminated \'pulse\' within the board graphics. The hardware system will also be on display as well as wearable display and photographs from the field test.

The system is composed of a sensor system which collects latitude, longitude altitude, velocity, and the x, y, z and acceleration data of the rider. This data is broadcast via BlueTooth to a wearable display in the rider\'s glove and is graphically displayed as a pulse and color on the riders board.

Field testing revealed that the soft data implementation of the color and pulse graphic would be interesting but not be sufficient in accommodating the hard data of number of runs, current altitude, etc... The wearable component was developed as a result of this. Additionally, it was learned that a system like this is feasible and could be implemented with further design and engineering.

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