Twisted Art

Cassandre Midouin
Heidi Frank

Sensored fun that will create art as it ties you up in knots!


Classes Physical Computing

This project will be an interactive version of the original Twister game designed in the 1960s. Switches will be wired into each of the 24 colored dots on the Twister mat, and the spinner on the game board will be controlled by a motor that will be voice-activated. The Arduino program will keep track of which dots are being pressed at any given time throughout the game and that data will be sent to a Processing program. Visual artwork will be created from the Processing code based on the state of the 24 switches, and will be displayed on a large screen. Ideally, the state of the artwork will be captured throughout the game after each player's turn or at a timed interval, and the resulting set of images could then be manipulated to create a flipbook or video as a record of that instance of the game.

All ages.

User Scenario
An ideal scenario would be to get together some friends for a party or celebration and take turns playing the game. At the end of the party, each guest could take home a flipbook as a memento of their game and experience.

The game consists of a mat that is layered with two large sheets of vinyl - the top layer being the original Twister mat, and a shower curtain cut to size on the bottom. These vinyl layers are separated by two types of thin foam cut into 4 quadrants. Each quadrant has 6 homemade switches made up of 7-inch squares of aluminum foil (laid out to align with the 24 colored dots on the Twister mat) that are wired with frayed flexible copper wire held together with electrical tape. The 10 wires coming out of the mat will be soldered to a single connector that will plug into the Arduino board. There will also be a spinner game board created that is controled by a motor. The motor will be voice-activated using a condensor mic and an op amp, so that the players will be required to yell, scream or sing loud enough to trigger the motor to spin.