Peter Terezakis
Vitor Freire


Apparatus designed to create out of body experiences.

Emerging Processes in Video Art

"I am he as you are he as you are me and we are all together. " - John Lennon

MindInGo is an immersive screen-box that proposes an experience around your senses and perceptions of yourself. Embracing delays, it also twists your relationship with time and the meaning of the present moment.
Rather than just a playful experiment in the exquisite realm of our minds, MindInGo gives you a subtle experience of yourself: a little story of you and the now.

We have been fascinated by the experiment of Henrik Ehrsson's (MD, PhD) in the manipulation of sense of self.

Up until now, researchers have been using single-duplex communication between a subject and the outside world. Using a lot of DIY, parts from Amazon, and openFramworks software, we are constructing a double-duplex VR system designed for two subjects to wear and experience simultaneously. The project is in the end an exercise for our minds, exploring new perceptions and out of body experiences.

The possible ramifications of this application of technology may redefine experiences in play, romance, war, and work. As such we are open to testing on wide segment of the population.

We are interested in documenting same and mixed age, culture (language), gender, race, and physical disability trials.

We do not recommend this experience for children or a mixed adult-child partner. We also do not recommend this experience for fundamentalists (of any persuasion), individuals who are delusional, paranoid, recreational drug-users, schizophrenics, or those under psychiatric or psychological care.

Individuals with gender and/or race issues may need to approach this project with some consideration.

User Scenario
Each subject wears a VR goggle with a pair of cameras mounted on the front, looking out at the other. Subject "A" would be seeing what Subject "B" would be showing him. Subject "B" would be seeing what subject "A" would be showing him (or her). In essence, each would be seeing the body of the other as if it were their own.

Given haptic cuing, low latency, and prior research, it should be possible for the two subjects to experience a transfer of the sense of body awareness from one body to that of an other.

Four cameras, computer, two DIY VR goggles, Open Framworks code, two chairs.


DIY VR goggles using iPhone and iPod (video), Air Display and OpenFrameworks software, and still trying to understand what we did.