{"id":917,"date":"2014-05-13T22:22:40","date_gmt":"2014-05-14T02:22:40","guid":{"rendered":"https:\/\/itp.nyu.edu\/shows\/spring2014\/horizon\/"},"modified":"2014-05-19T11:48:16","modified_gmt":"2014-05-19T15:48:16","slug":"horizon","status":"publish","type":"post","link":"https:\/\/itp.nyu.edu\/shows\/spring2014\/horizon\/","title":{"rendered":"horizon"},"content":{"rendered":"<h2><em>Omer Shapira<\/em><\/h2>\n<p>E. Killing lives in a 4D simulation of the 3D world. It&#039;s a recording &ndash; everything has already happened. Her device, The Horizon, reconstructs her world in time slices, like a slit-scan camera. She needs to find her way out of the simulator.<\/p>\n<p><a href=\"http:\/\/horizongame.cc\">http:\/\/horizongame.cc<\/a><\/p>\n<div id='gallery-1' class='gallery galleryid-917 gallery-columns-0 gallery-size-medium'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/itp.nyu.edu\/shows\/spring2014\/wp-content\/uploads\/sites\/26\/2014\/05\/1399477733_Show-Poster.png'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/itp.nyu.edu\/shows\/spring2014\/wp-content\/uploads\/sites\/26\/2014\/05\/1399477733_Show-Poster-300x225.png\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/itp.nyu.edu\/shows\/spring2014\/wp-content\/uploads\/sites\/26\/2014\/05\/1399477733_Show-Poster-300x225.png 300w, https:\/\/itp.nyu.edu\/shows\/spring2014\/wp-content\/uploads\/sites\/26\/2014\/05\/1399477733_Show-Poster.png 320w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<h3>Description<\/h3>\n<p>Horizon is a 4D puzzle game. Every scene in it is a pre-recorded 3D physical reality over a period of time. As Killing moves through the game, she uses the Horizon to select a shift in time to solve her problem &ndash; From her perspective it just looks like slit imaging, but she&#039;s actually forming a 3D physical space. When she spots a brick falling from an abandoned building, E. Killing stretches that point in time, extending her perspective from the brick&#039;s drop until impact. She has just created a staircase she can climb. Construction of Horizon required building a new game engine, called the Unruh Engine, which allows rapid recollection of pre-recorded geometry in 4 dimensions onto a coherent 3D scene with all of the usual game mechanics.<\/p>\n<h3>Classes<\/h3>\n<p>Thesis<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Omer Shapira E. Killing lives in a 4D simulation of the 3D world. It&#039;s a recording &ndash; everything has already happened. Her device, The Horizon, reconstructs her world in time slices, like a slit-scan camera. She needs to find her way out of the simulator. http:\/\/horizongame.cc Description Horizon is a 4D puzzle game. Every scene &hellip; <a href=\"https:\/\/itp.nyu.edu\/shows\/spring2014\/horizon\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">horizon<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[132,8715,462,28],"tags":[],"class_list":["post-917","post","type-post","status-publish","format-standard","hentry","category-gabe-barcia-colombo","category-omer-shapira","category-projects","category-thesis"],"_links":{"self":[{"href":"https:\/\/itp.nyu.edu\/shows\/spring2014\/wp-json\/wp\/v2\/posts\/917"}],"collection":[{"href":"https:\/\/itp.nyu.edu\/shows\/spring2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itp.nyu.edu\/shows\/spring2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itp.nyu.edu\/shows\/spring2014\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/itp.nyu.edu\/shows\/spring2014\/wp-json\/wp\/v2\/comments?post=917"}],"version-history":[{"count":2,"href":"https:\/\/itp.nyu.edu\/shows\/spring2014\/wp-json\/wp\/v2\/posts\/917\/revisions"}],"predecessor-version":[{"id":1572,"href":"https:\/\/itp.nyu.edu\/shows\/spring2014\/wp-json\/wp\/v2\/posts\/917\/revisions\/1572"}],"wp:attachment":[{"href":"https:\/\/itp.nyu.edu\/shows\/spring2014\/wp-json\/wp\/v2\/media?parent=917"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itp.nyu.edu\/shows\/spring2014\/wp-json\/wp\/v2\/categories?post=917"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itp.nyu.edu\/shows\/spring2014\/wp-json\/wp\/v2\/tags?post=917"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}