Angela Perrone – ITP Spring Show 2016 /shows/spring2016/ Wed, 24 Aug 2016 16:38:29 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.5 Pawnetic Playground /shows/spring2016/pawnetic-playground/ Tue, 10 May 2016 21:28:05 +0000 https://itp.nyu.edu/shows/spring2016/pawnetic-playground/ Continue reading "Pawnetic Playground"

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Angela Perrone, Renata Gaui, Xiwei Huang

Pawnetic Playground harvests the kinetic energy of dogs at play, and through a gear mechanism system it harnesses this energy and uses it to light LEDs for the space.

http://www.angelaitp.com/2016/05/02/pawneticplayground/

Description

From Kibble To Kinetic: Harvesting Energy From Dogs at Play

Dogs live in world filled with playtime, walks and constant motion. What if there was a way to harness this necessary energy exertion and use it to light and delight? Pawnetic Playground© captures the energy that is used naturally by dogs at play and applies it immediately to a delightful experience for playful pups.

Inspired by the grid system and playgrounds, we have created a 4×4 grid play area made up of 6 rows of tiles.These tiles will use a system of gears and motors to capture the pressure put on the mats and use it to light up overhead spotlights. When the dog steps on a tile, it will push down on a gear shaft that then turns a round gear, that turns a shaft. The shaft spins a stepper motor that sends the current through a light bulb above.

Pawnetic Playground harvests the kinetic energy of dogs at play, and through a gear mechanism system it harnesses this energy and uses it to light the sky above the playground in a fun and delightful way.

Classes

Energy

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Good Boy, Sammy /shows/spring2016/good-boy-sammy/ Tue, 10 May 2016 21:27:25 +0000 https://itp.nyu.edu/shows/spring2016/good-boy-sammy/ Continue reading "Good Boy, Sammy"

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Angela Perrone

"Good Boy, Sammy" is an interactive hologram experience, where the user can interact with a holographic dog (holo-dog) and get him to do tricks on command.

http://www.angelaitp.com/goodboysammy/

Description

“Good Boy, Sammy” comes to life through voice recognition programming (p5.js speech library), projection, archived footage from 2009, and a hologram screen. Sammy responds to commands including sit, down, give me 5, 5 dollars, yodel and speak. A user approaches the cage he/she can get close, give a command and experience Sammy reacting in real time. It feels like he is alive and in the space with you.

Step aside taxidermy, because holo-dogging is taking over. 



Classes

Readymades

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