Vidia Anindhita – ITP Spring Show 2018 /shows/spring2018/ Tue, 15 May 2018 16:53:17 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.5 Haptic Wayfinding Bracelet /shows/spring2018/haptic-wayfinding-bracelet/ /shows/spring2018/haptic-wayfinding-bracelet/#respond Tue, 15 May 2018 16:00:44 +0000 https://itp.nyu.edu/shows/spring2018/haptic-wayfinding-bracelet/ Continue reading "Haptic Wayfinding Bracelet"

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Vidia Anindhita, Sandy Hsieh

Wayfinding wearable device and mobile app that translates turn by turn directions to haptic vibrations to safely guide visually-impaired users to their desired destination.

Main Project Image

Description

For people with visual impairments or blindness, wayfinding, or the process of navigating unfamiliar spaces to reach a destination, is a complex and intimidating task. Although mobile phones now come preinstalled with screen readers (ie. iPhone VoiceOver and Android’s TalkBack), Google Maps and similar GPS navigation apps are not user-friendly. People with visual impairments or blindness rely heavily on multisensory feedback from their environment to navigate spaces, but the auditory feedback from the screen reader tends to overpower all other senses and can be very overwhelming for the user to concentrate on what steps to take next. This could potentially put the user in a distressed and vulnerable state, especially if others in the surrounding environment are also distracted (i.e. smartphone zombies). We are proposing to design a different user experience using principles of calm technology. Calm technology is a type of information technology where the interaction between the technology and its user is designed to occur in his/her periphery rather than constantly at the center of attention. Using Maps API and Bluetooth LE, we are developing a wayfinding bracelet and mobile app that translates turn by turn directions to haptic vibrations to safely guide visually-impaired users to their desired destination.

Classes

Bluetooth LE, Designing Meaningful Interactions, Expressive Interfaces: Introduction to Fashion Technology, Looking Forward 2: Design for Accessibility, Looking Forward 2: Design for Accessibility, Tangible Interaction Workshop

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Primate Quest /shows/spring2018/primate-quest/ /shows/spring2018/primate-quest/#respond Tue, 15 May 2018 15:59:44 +0000 https://itp.nyu.edu/shows/spring2018/primate-quest/ Continue reading "Primate Quest"

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Elizabeth Ferguson, Haiyi Huang, Vidia Anindhita, Ella Chung

Find out your primate identity by exploring how diet relates to brain size.

https://docs.google.com/presentation/d/1p9m–GDioOaEck2RyDgeK_TvUNypArtHtOGRHI604Dk/edit?usp=sharing

Main Project Image

Description

Recent NYU research proposes that over evolutionary time, diet drives larger brain size in primates — not social pressures as originally thought. Learn how these findings might apply to humans, who like our primate cousins have exceptionally large brains, too! We will be exploring with a Brain interactive to have an introduction of the primates, and a Diet interactive as a fun game connected with Kinect to find out how primates find their food!

Classes

Playful Communication of Serious Research

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