Sarah Fay Krom – Spring Show 2020 /shows/spring2020/ Mon, 14 Dec 2020 18:39:51 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.5 Plastic Ocean /shows/spring2020/plastic-ocean/ /shows/spring2020/plastic-ocean/#respond Mon, 18 May 2020 03:47:00 +0000 https://itp.nyu.edu/shows/spring2020/plastic-ocean/ Continue reading "Plastic Ocean"

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Plastic Ocean is a game which represents how both conscious and unconscious actions and habits of human beings lead to ocean pollution.

Tiger Tian, Luize Rieksta, Nhi Pham Le Yen

plastic packages in ocean plastic packaging picked up in a living room television which is playing a clip with fish in ocean underwater world with fish and other creatures swimming around; sunken ship underwater world without any sea creatures, instead plastic containers float around
https://vimeo.com/419260901

Description

“Plastic Ocean” is a game which tells a story about ocean plastic pollution and how humans contribute to it. Although originally “Plastic Ocean” was meant as a VR experience, alterations had to be made because of the current situation. There are two scenes in the game. In the first scene, the user finds themselves in a common multi story building living room. There are plastic containers scattered around the room and the player can interact with these plastic containers around – pick them up and drop them. The player then finds a television and clicking it triggers a video to play. After watching a short clip about ocean pollution, the user teleports to an underwater world. At first it is pristine and clean and many sea creatures are swimming around. The user follows a guided path by seaweeds and overtime notice plastic containers from the first scene appearing around them in the ocean. Eventually all sea creatures disappear and plastic takes over the ocean. After making a loop around the ocean it is possible to teleport back to the first scene in the living room to reflect back on the actions taken in the first scene.

IM Abu Dhabi
IM-UH.3311
Alternate Realities
VR\\\\\\\\AR
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Communications lab projects /shows/spring2020/communications-lab-projects/ /shows/spring2020/communications-lab-projects/#respond Mon, 18 May 2020 03:46:45 +0000 https://itp.nyu.edu/shows/spring2020/communications-lab-projects/ Continue reading "Communications lab projects"

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Project done for communications lab

Max Blinov

https://mab1312.nyuadim.com

Description

1. 30MFF (30 minute film festival). We were supposed to do a video of our choice within 30 minutes

2. Comic. A comic about the pandemic (where it all began)

3. Audio project. Here we were supposed to implement a website that includes user interaction and sound.

4. Video project (TBD)

IM Abu Dhabi
IM-UH.1011
Communications Lab
Sound,Art
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Boxing with Aries /shows/spring2020/boxing-with-aries/ /shows/spring2020/boxing-with-aries/#respond Mon, 18 May 2020 03:46:29 +0000 https://itp.nyu.edu/shows/spring2020/boxing-with-aries/ Continue reading "Boxing with Aries"

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Boxing with Aries is an immersive experience in Unity that invites players to a dark and eerie world where they will have to navigate through their internal conflict of peace and war, of hope and sorrow.

Nhi Pham Le Yen, Neyva Hernandez, Vince Nguyen

Boxing with Aries main scene Bloody Sky with Red Punching Bags Punching the Bag Doves Flying Away
https://www.youtube.com/watch?v=3zgEZgupZCw

Description

Boxing with Aries welcomes the player with an inviting big red punching bag placed in the center of a gloom, obscure, and desolate ground that is actively contrast by a sky filled with grids of smaller punching bags seemingly blending with bloody clouds streaks: what could go wrong, what other ominous thing that could happen here?

Unknowingly to the players, dozens of doves fly out from the punching bag whenever it is punched. That is simply not how punching a bag works in real life. The act of punching something is supposed to be a violent act: how could this make sense with such a symbol of peace, how could such two antipodes co-exist in the same world, let alone in the same interaction. Taken back by the unexpected interactions, the players then face their internal struggle of interpreting such encounters: whether to keep punching or to stop the violent act, whether to spread peace by setting the doves free or to let hope die out by chasing the doves away…

The project comprised of five main components:
– The player, a.k.a the boxer (with colliders and animation scripts)
– The big punching bag (with colliders and scripts to generate doves)
– The doves and their associated animation (random speed, random direction…)
– The grid of smaller punching bags
– The environment (diffused ground, red streaks of clouds, and particle system volumetric fog)

IM Abu Dhabi
IM-UH.3311
Alternate Realities
VR/AR
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[A]PART /shows/spring2020/apart/ /shows/spring2020/apart/#respond Mon, 18 May 2020 03:46:02 +0000 https://itp.nyu.edu/shows/spring2020/apart/ Continue reading "[A]PART"

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In the midst of the COVID-19 Pandemic, two NYU Abu Dhabi students aurally document their lives, being 8,656 km and 7 hours apart from each other—with one in Cairo, Egypt, and the other in Jeju, Korea.

Logaine Elshafie, Amy Kang

Cairo / Jeju
https://youtu.be/DmE2L6n74MY

Description

“[A]PART” is an aural documentation of our (Amy's and Logaine's) two different lives during the COVID-19 Pandemic, which made us return back home to Korea and Egypt in the middle of the Spring 2020 semester at New York University Abu Dhabi. Being approximately 8,656 km and 7 hours away from each other, we hoped to illustrate how different our day-to-day lives are, even in terms of what we hear, which many of us don’t usually think about. However, we also wanted to emphasize that despite being physically apart from each other, we are still a part of the NYU Abu Dhabi community and can keep in contact via the internet. The user can listen to the recorded sounds by hovering over each photo while scrolling down the one-page website.

IM Abu Dhabi
IM-UH.1011
Communications Lab
Sound,Narrative/Storytelling
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