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Archive for May, 2008


Lisa Lurie

You wake up with amnesia, and the only clue to your true identity is a mysterious tattoo of a wifi tower on your wrist, and on your phone and wallet - both which are gone.
You unravel the story one clue at a time. The clues take many different forms, one is a poster, others are online, some are delivered to your phone.
The search is on! Who are you? And where are you?

You wake up with amnesia, and the only clue to your true identity is a mysterious tattoo of a wifi tower on your wrist, and on your phone and wallet - both which are gone.
You unravel the story one clue at a time. The clues take many different forms,...CONTINUE READING »

Gian Pablo Villamil

A swarm of space probes try to detect intelligence by proposing increasingly complex patterns of interaction, and relaying their results to a remote location.

A swarm of space probes has been sent from a planet of intelligent trees to attempt to detect intelligent life on Earth. The probes use sound and light to communicate with any life forms in the vicinity, and report their findings back to the home planet, where results are analyzed. ...CONTINUE READING »

Patricia Bandeira de Mello

Polivox.org is an online community designed to empower the people of Rio de Janeiro to create an environment for collaboration and change by encouraging three basic ideas: \"imagine\", \"transform\" and \"celebrate.\"

Polivox is an online community designed to empower the people of Rio de Janeiro, Brazil, to envision a better future and to create an environment for collaboration and change by encouraging a cycle based on three concepts: “imagine”, “transform”, and “celebrate”. The inhabitants of Rio de Janeiro face various deeply...CONTINUE READING »

Andrew Doro

Table for Electronic Dreams reveals the invisible workings of electronic devices and the limits of human perception.


Electronic objects are not only \"smart\", they \"dream\" – in the sense that they leak radiation into the space and objects surrounding them, including our bodies. Despite the images of control and efficiency conveyed through a beige visual language of intelligibility and smartness, electronic objects... are irrational – or...CONTINUE READING »
Monday, May 5th, 2008
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Andrew Doro

Electronic objects are not only \”smart\”, they \”dream\” – in the sense that they leak radiation into the space and objects surrounding them, including our bodies. Despite the images of control and efficiency conveyed through a beige visual language of intelligibility and smartness, electronic objects… are irrational – or at least allow their thoughts to wander. Thinking of them in terms of dreaminess rather than smartness opens them to more interesting interpretations.


– Anthony Dunne, Hertzian Tales



Since the invention of radio by Nikola Tesla and Guglielmo Marconi in the late nineteenth century, the electromagnetic spectrum has become increasingly noisy and dense. We communicate through this invisible medium through our electronic devices- radios, cellphones, WiFi, bluetooth, etc. but we do not have direct access to this medium or an awareness of its invisible contours.

I have created a table which reveals the hidden electrical activity of electronic objects placed upon it. Through this interaction, people will develop a greater awareness of the invisible aspects and workings of their electronic devices, and the limits of human perception.

Sunday, May 4th, 2008
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James F McMahon VIII

A 3D game using physics constraints and impulses, along with the Wii-mote and a physical balancing beam setup, to control the actions of a snowman balancing over a volcano.

The project is a 3D game wherein the goal is to get Frosty, the titular character, to balance and eventually cross a beam over an active volcano. It attempts to merge the actions of a player on a physical beam, while using a pole for balance, directly to the...CONTINUE READING »
Sunday, May 4th, 2008
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Tamara Olson

An online social networking space for backpackers providing a way to manage, plan and document trips while connecting and reflecting with friends both home and abroad.

Since well before the Hippie Trail of the 1970s, Bohemian twenty-somethings have wandered continents in search of low-budget lodging, scintillating conversation and the adrenaline rush that only exploring the unknown induces. But in addition to extra pairs of socks and the requisite Lonely Planet travel aid, today’s backpackers are devoting...CONTINUE READING »
Sunday, May 4th, 2008
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James F McMahon VIII

The project is a 3D game wherein the goal is to get Frosty, the titular character, to balance and eventually cross a beam over an active volcano. It attempts to merge the actions of a player on a physical beam, while using a pole for balance, directly to the virtual gameplay to create an immersive, free-form movement experience and virtual-reality simulation. The project uses the physics package of Virtools to control and constrain physics impulses, torques, and other forces that are fundamental for the game mechanic of balance. The Wii-mote will be attached to a physical pole that players will use, and will allow the translation of physical movement to virtual movement. Intro and outro animated sequences will add background and depth to the overall experience and story.

Sunday, May 4th, 2008
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Benjamin A. Leduc-Mills

MAPP (Mechanical Art Production Platform) is a 3-axis robot capable of producing a variety of aesthetics by reading commands from custom computer software.

The Mechanical Art Production Platform, or MAPP, is an art-making platform, consisting of a three-axis drawing machine attached via microcontroller to custom computer software.

MAPP is a platform, and not simply a machine, by virtue of the fact that it was not designed with a specific aesthetic output in...CONTINUE READING »

Ai-Chen Lin

Gaze is an interactive installation which places viewers into my personal experience: being a daughter, a female, and an object.

...CONTINUE READING »
Sunday, May 4th, 2008
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