Archive for May, 2008


The Naked Pixel

The Naked Pixel challenges our notion of decency in public arenas by using the entire visual display to represent individual pixels of a nude photograph sequentially over time. By viewing the piece, the audience is not only unaware of what they are viewing, but their primary visual cortex can not mentally construct the sequence of colors into a coherent image.

Using a light sensor, the piece detects nightfall and further \”undresses\” each pixel\’s color into its binary value by displaying a sequence of ones and zeroes. This further obfuscates the representation of the potentially \”obscene\” image.

My intention is to convert a still image into an animated sequence of pixels. This changes our perception of the image by limiting the stream of optical information from a parallel format (all pixels at once) to a serial format (each pixel individually). Our visual system is incapable of parsing this visual information, which fundamentally changes the character of the image. Our experience of the still image becomes entirely new, even though the content of the image remains.

Saturday, May 10th, 2008
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Waves of Leaves

\’Waves of Leaves\’ is an interactive, reactive, kinetic ceramic sculpture that is made of clay. By detecting the proximity of the viewer, and by implication the viewer’s gaze, the sculpture reacts by showing gentle movements. The piece is intended to address the concerns of beauty in natural forms and materials, and a controlled form of minimal interaction in technologically augmented art.

Friday, May 9th, 2008
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peek, poke, talk

When two strangers sit on a bench, they usually go for the seats that are far away from each other, and usually, no talk, no touch, no interaction. So instead of making them talk to each other, we want to make their shadows interact with each other.

Friday, May 9th, 2008
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Ukikit Immersive Foosball

Ukikit brings together the best elements of video games, soccer and foosball. At first glance this is a digital version of the table game foosball between two players. But instead of a traditional game controller, each player physically controls their team on the field through soccer style foot movements. This game explores the upcoming casual gaming genre using the feet as an interface.

Friday, May 9th, 2008
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Pocket Learning

Pocket Learning is an experiment on mobile education. It is an application for the iPhone with example lessons on taking better pictures with the iPhone.
The lessons use short procedural instructions, self-paced lessons, interactive examples and participatory exercises to demonstrate the potential of the platform. Users interested in the topic can also participate by submitting their photographs to be reviewed by their peers or experts in the subject matter.
The application is designed to take advantage of the rich multi-media capabilities of the iPhone, its intuitive and revolutionary interface, as well as its connectivity and many sensors (camera, tilt-sensor, geo-positioning).

Friday, May 9th, 2008
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TerraLine

The TerraLine re-appropriates the magnetic compass to show directions that are not cardinal but indicators of economic states. It is an instrument that helps one navigate Earth using such directions.Navigating or orienting ourselves in such ways could offer opportunities of envisioning and exploring our world from different perspectives.

Friday, May 9th, 2008
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Imaging

A representation of the work done by students in the Digital Imaging: Reset class this semester. Reset is a class focusing on the technical aspects of digital photography. These images represent our understanding and application of new techniques studied in class.

Friday, May 9th, 2008
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Synthinetic

We were challenged to create an object that runs only on energy provided by the user and/or the ambient environment. We wanted to make a musical instrument that uses energy creatively – something that would be fun to do, as well as educational. We experimented with various analog circuits and familiarized ourselves with how the power a motor generates can effect the circuit we built and Synthinetic was born.

As you spin the two motors (each controlling a different sound source) power is stored in a capacitor that powers the analog circuits. Various controls manipulate the sounds and things become interesting when the capacitor reaches its limit.
Pushing the button in the fur hole drains the circuit – surprise!

Friday, May 9th, 2008
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Square Band

A wearable, portable square-wave synthesizer designed to be worn around the wrist so that he or she can be musically expressive whenever the moment strikes them.

Rows of buttons run along the underside of the wearer\’s wrist for triggering of musical tones and a light sensor is available for shifting the pitch of the tones being played. This design allows for a form of musical expression that integrates itself very intimately with the human body. Tapping with the fingers plays tones and movement of the wrist and arm shifts these tones in pitch up and down.

Thursday, May 8th, 2008
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Erkel the Circle Judger

We should appreciate our friend the computer… it is really good at some things. And computers should respect us because we do some things really well. \”Erkel the circle Judger\” is about computers and people cooperating to create a work of art… the perfect circle. Users will be invited to step up and try to draw a perfect circle, when they are done Erkel will look at their drawing, compute how round it is, and then tag their drawing with a number(via stencils and an airbrush). This process will be completed on a long roll of paper that will be kept and displayed.

Wednesday, May 7th, 2008
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