Archive for May, 2009


Sunghun Kim

During the time frame of three days, pictures were taken every minute which produced 4324 pieces of images. The final image is composed of compressed pixel lines that are extracted from each image by the order of time. Depending on the color variation of light, the number of pictures that are going to be extracted to create one final image varies. Also, the number of pixels is calculated based on the total number of pictures composing the final image. The final image reflects the idea of perception of beauty since the final outcome is based on images I decided to put as parts of the image I want to show.

Friday, May 8th, 2009
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Hye Jung Chung

My idea is to create the visualization that is integrated with the interaction of the audience. Visual Piano is to create the visual images that is synchronized with music. Initially, I hoped to link the images to live music on a piano keyboard. The colors,shapes and sounds would all interact with each other. Different portions of the keyboard would control what patterns and colors emerged. The technical demands of this are quite intimidated. However, there are so many variations possible on a piano keyboard. So I decided to link the visuals to a single piece of music.
Before you play the piano you can choose your favorite seasons. Then you can start to play it.

Friday, May 8th, 2009
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Thomas Gerhardt

By sloshing, squishing, pulling, punching, etc, in a tub of mud (yes, wet dirt), users control games, simulators, and expressive tools; interacting with a computer in a new, completely organic, way. Born out of a motivation to close the gap between our bodies and the digital world, the Mud Tub frees the traditional computer interaction model of it’s rigidity, allowing humans to use their highly developed sense of touch, and creative thinking skills in a more natural way.

The Mud Tub occupies a space similar to other experimental human-computer interfaces, like, multi-touch surfaces, body controllers, augmented reality systems, etc, which push the boundaries of codified interaction models, and drive the development of innovative software applications. Beyond its role as a research topic, the Mud Tub also exists as an open-sourced hardware/software platform on which interactive artists and designers explore new methods for creating and displaying their work.

Where the Mud Tub differs from the field though, is it’s use of a richly textured organic substance that takes advantage of human ingenuity and complex sensory ability; pioneering a new open-ended interaction typology where prescriptive goals are centered around states, rather than specific user manipulation. I.e., instead of having an user click a mouse button with their pointer finger, or gesture with two fingers in a specific way, he or she is simply asked to create a state in the Mud Tub surface, which can be accomplished in any manner of ways, including digging, molding, pressing, piling, etc. This creates a “buffer” between physical user action and digital result that allows for user improvisation and makes the system inherently adaptable.

Exploring unique and natural physical interactions, especially ones that involve rich tactile feedback, has been directly or indirectly a part of my work as an artist and designer for some time. My previous work has consisted of everything from bringing sweat, grunts, and arm wrestling to the classic game Tetris, to constructing squishy circuits with conductive felt; all projects which sought to bring organic (and human) qualities to our experiences with the digital world.

With my most current work, the Mud Tub, I am particularly excited to see the impact mud has on an user’s attitude toward interacting with computers; they instantly seem to “feel at home,” as if they had found something missing. This spark I see in people is what keeps my research into organic interfaces moving forward; next, I plan to expand upon the case study applications, initially developed for the Mud Tub, by forming collaborations with artists and designers who can provide rich content for the Mud Tub via it’s API built on top of the open source platform Processing. The future is exciting.

Thursday, May 7th, 2009
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Aram Chang

I have a five-years-old cat, Hani, and I love him. I buy cat foods, litters and toys for him, but feel like I don\’t have time to play with Hani thinking that I\’m too busy. As my cat grows up and become a full-senior cat now, I find him less energetic than before, more sadly he also gets both mental and physical illness. With my thesis project, Hanimustäv, I pick up the technology available around me to build a toy for my cat, Hani, to have more time playing with him, and am hoping this could improve his health.

Thursday, May 7th, 2009
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Yingxian Wu

This thesis focuses on creating a new fun device with which people can browse images and play videos in a public space. The device is designed as a scale model of a floating building that has three different black and white pattern markers on the windows. Users can watch three augmented reality images and can control the video by turning the building model to match three possible states for the camera to interact. The videos projected on the screen are a combination of live images with virtual 3D space and digital sound. This device is also a test model of a “chance machine style gallery” that offers young artists real space to display their video work in a unique format while at the same time the capacity to build an audience.

Thursday, May 7th, 2009
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Xue Hou

This thesis project is a narrative animated short film entitled \”February\”, inspired by a girl who was born in February.

Thursday, May 7th, 2009
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Noriaki Okada

I would like to create social networking site for environment information especially for global warming. I have 2 main concepts in this project. The first concept is to make people share the environment information each other. I would like to inform environment information by using design and technology, so people can figure out what happened all over the world. In addition, I would like to build social networking site that people can share their ecology activity. Moreover, I hope people think about these problems are for us. As a result, I would like to lead people do some ecology activity. And the second concept is organizing dynamic information efficiently. We challenged to create information system built by massive information and user’s action, but we still need to develop for the effective system for them. After Web technology developed and a lot of API appeared, we have been created web2.0 system. Their systems are not only focus on providing information from top to bottom. The web pages are built by user’s action and reaction, so the information can be customized and developed by users like Facebook. Therefore, Designers need to think about how the users are related to the information. However, I think most of that kind of system is still text base. In my project, I would like to make it more graphical and dynamic system built by users.

Thursday, May 7th, 2009
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Jaeyoon Kang

The problem with coin donation box is that it’s hard to know how many coins have accumulated. In addition, people might need their coins for some unanticipated purpose. At the moment fairly inconvenient to donate money to where you want when you want. I want to find a way to encourage people to make donations securely and conveniently. This is my thesis project.

My thesis project consists of two main parts.
One is a website, the other is actual donation box with embedded coin sorter. Therefore, the device is going to be two different versions for public and private user.

One thing that might help people save coins is showing them what they can do within a given amount of money.
For example, my device will indicate that with the coins now in your piggybank “you can buy 100 meals for children in Zimbabwe” or “you can plant 3 trees in China which will reduce carbon dioxide”

For this to be possible, the donation device have a mechanism for counting coins and also for calculating the kinds of donations that can be made with the money that’s accumulated in the donation device.
So, I want to build networked donation device. that shows information on the surface or on a related website. People who network their private donation device can connect to the related website using their own account in order to check the total amount of money they’ve accumulated or how close to their goal they’ve come. The website will indicate whether or not actual money has actually been sent into the account of an organization like as UNICEF by using activate codes or receipts.

Several options may be available; people may be able to choose a specific organization to donate to or they might be able to collaborate with others who share their goals. I plan to conduct further research to see if making these functions available on the website is possible with the timeframe of this semester.

The basic device will consist of three parts: an input device, an output device and a website. For the input device, which will be a networked object like a piggybank, I am going to hack a coin counter for accuracy and also want to use internet connection for storing data on the website. For the output, device will show the total amount of money accumulated and, possibly, donation option.

The hope is that seeing this interaction will encourage people to donate money. The website will further visualize information about each users accounts, possible donations and way to participate in groups sharing similar purposes.

Thursday, May 7th, 2009
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Eduardo Lytton

The Altar to Our Lady of the Shining Silver Sun is a shrine in the Latin American tradition dedicated to presenting the beatific highs and the exponentially nightmarish shades of losing touch with reality. It holds testimonials of strange and powerful visions in the form of retablos, colorful votives often seen in Latin American churches that mix painting and text to show gratitude for moments of divine intervention or miracles. The retablos and the collection of small personal votives on the shelf that complement them will be offerings on the theme of “visions” and/or psychotic disorders that will become animated as one approaches the altar, hopefully presenting an environment where the perception of real and the unreal starts to stretch and rip apart.

Thursday, May 7th, 2009
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Vikram Tank

Slideshows as a storytelling form have been in existence for centuries, and even predate photography. Traveling performers would present magic lantern shows to towns using painted slides long before the first transparency film. The form has pervaded most of our lives from home slideshows to business. Slideshows can serve as the perfect counterpoint to today’s image glut culture. Images placed in them are usually carefully selected to craft the message of the show. In that craft is a deliberation and slowness sometimes antithetical to fast-paced, throw-in-everything-but-the-kitchen-sink mentality that pervades online photo repositories and it that allows a story to come to the fore. For my thesis I looked at pervading trends on the web as well as in photography, and I found that craft can be an antidote to being inundated by information. I created a mobile application to explore the possibility of creating short slideshows with an emphasis on storytelling and curation.

Wednesday, May 6th, 2009
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