Kojo Opuni

Adelphi is a myth expressed through narrative and animation based on my experience of loss - the passing of my younger brother, Colton and the ten year journey toward reconciliation that I have taken.

I would say the work of Beeple (aka Mike Winkelmann) has been a major inspiration as I explore 3D animation for the first time in Cinema 4D. He was a true beginner when it came to 3D animation, and his work has reached a level of refinement that I would someday like to reach. Whenever I would get stuck, I would sometimes look over Beeple's projects in order to get guidance. I've have gained equal measures of inspiration and frustration working with Cinema 4D, but I'm grateful for everything that I've learned so far.

When I struggled to find the story that I wished to tell, the following texts were the guides that placed me on the right path:

The Writer's Journey: Mythic Structure for Writers by Christopher Vogler and Michele Montez

My old journals

My entire collection of myths, fairytales, legends that I've accumulated through the years

The Hero with a Thousand Faces by Joseph Campbell.

I also had no experience with Cinema 4D prior to Thesis, so I relied heavily on tutorials I found on youtube, vimeo, digital tutors, lynda, etc. Without these tutorials on modeling, rigging, lighting, animation, cameras, etc. - I would not have been able to approach this project at all.

I intend to make an animation. That is the ultimate goal. The animation was created via Cinema 4D and After Effects. All of the Assets (buildings, characters, objects, environments) were modeled within Cinema 4D. All of the cameras and lights were created in Cinema 4D and exported into After Effects for compositing. My thesis is something which I hope to refine even after I graduate from ITP. At the very least, I intend to have the entire story rendered out as a structured storyboard. Adelphi is the first in a series of 3 animations that I would like to create after leaving ITP. Adelphi revolves around the theme of loss. The remaining two will deal with the experience of being lost and being once again.

I've learned that post-productions can break your soul. The rendering of my animation has been the greatest frustration with this project following by character rigging. I've learned that one should do what is only necessary in a 3d application (cinema 4d, maya, modo, etc.) and do the heavy lifting within a dedicated compositing application (after effects, nuke). I attempted to do everything within Cinema 4D which made the entire project heavy and difficult to render.