{"id":302,"date":"2014-05-02T12:23:22","date_gmt":"2014-05-02T16:23:22","guid":{"rendered":"https:\/\/itp.nyu.edu\/shows\/thesis2014\/omer-shapira\/"},"modified":"2014-05-12T08:27:19","modified_gmt":"2014-05-12T12:27:19","slug":"omer-shapira","status":"publish","type":"post","link":"https:\/\/itp.nyu.edu\/shows\/thesis2014\/omer-shapira\/","title":{"rendered":"Horizon: A 3D game in 4D space"},"content":{"rendered":"<h2><em>Omer Shapira<\/em><\/h2>\n<p>E. Killing lives in a 4D simulation of the 3D world.<br \/>\nIt&#39;s a recording \u2013 everything has already happened.<br \/>\nHer device, The Horizon, reconstructs her world in time slices, like a  slit-scan camera.<br \/>\nShe needs to find her way out of the simulator.<\/p>\n<h3>Description<\/h3>\n<p>Horizon is a 4D puzzle game. Every scene in it is a pre-recorded 3D physical reality over a period of time. As Killing moves through the game, she uses the Horizon to select a shift in time to solve her problem \u2013 From her perspective it just looks like slit imaging, but she&#39;s actually forming a 3D physical space.<br \/>\nWhen she spots a brick falling from an abandoned building, E. Killing stretches that point in time, extending her perspective from the brick&#39;s drop until impact. She has just created a staircase she can climb.<br \/>\nConstruction of Horizon required building a new game engine, called the Unruh Engine, which allows rapid recollection of pre-recorded geometry in 4 dimensions onto a coherent 3D scene with all of the usual game mechanics.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Omer Shapira E. Killing lives in a 4D simulation of the 3D world. It&#39;s a recording \u2013 everything has already happened. Her device, The Horizon, reconstructs her world in time slices, like a slit-scan camera. She needs to find her way out of the simulator. Description Horizon is a 4D puzzle game. Every scene in &hellip; <a href=\"https:\/\/itp.nyu.edu\/shows\/thesis2014\/omer-shapira\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Horizon: A 3D game in 4D space<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[132],"tags":[],"class_list":["post-302","post","type-post","status-publish","format-standard","hentry","category-gabe-barcia-colombo"],"_links":{"self":[{"href":"https:\/\/itp.nyu.edu\/shows\/thesis2014\/wp-json\/wp\/v2\/posts\/302"}],"collection":[{"href":"https:\/\/itp.nyu.edu\/shows\/thesis2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itp.nyu.edu\/shows\/thesis2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itp.nyu.edu\/shows\/thesis2014\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/itp.nyu.edu\/shows\/thesis2014\/wp-json\/wp\/v2\/comments?post=302"}],"version-history":[{"count":1,"href":"https:\/\/itp.nyu.edu\/shows\/thesis2014\/wp-json\/wp\/v2\/posts\/302\/revisions"}],"predecessor-version":[{"id":414,"href":"https:\/\/itp.nyu.edu\/shows\/thesis2014\/wp-json\/wp\/v2\/posts\/302\/revisions\/414"}],"wp:attachment":[{"href":"https:\/\/itp.nyu.edu\/shows\/thesis2014\/wp-json\/wp\/v2\/media?parent=302"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itp.nyu.edu\/shows\/thesis2014\/wp-json\/wp\/v2\/categories?post=302"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itp.nyu.edu\/shows\/thesis2014\/wp-json\/wp\/v2\/tags?post=302"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}