Category: Stefani Bardin
-
1 Inch is 2 Inches is 3 Seconds is 4 Centuries
Nuntinee Tansrisakul Studies of the spectrum of emotions that lie between patterns and noise, sense and senselessness. The studies take the most rigid patterns, such as time measurement and numeric systems, and stretch and contract the linear nature of our cognitive perception through the forms of installations, performances, objects and prints. https://www.nuntinee.com Description Creating patterns…
-
I was here before
Aaron Ilai Sebastian MORENO AYALA A VR music videoclip that explores the recurrence of love & heartbreak, as well as build and collapse in societies. https:// Description A series of Unity engine scripts developed to link audio and 3D geometry are the basis of the project. Then, 3D scans are used to serve as dynamic…
-
Lisa and The Cloud
Cameron Partee Are you interested in learning about the cloud in a fun and engaging way? Lisa and The Cloud is a digital storybook iOS application that allows you to do just that. Download ‘Little Stories: Lisa and The Cloud’ on the App Store today and start learning! https:// Description As a developer I have…
-
The Shape of Refractive Memory
Madison Rosner Imagine a collection of stacked paper cutouts forming a dimensional snapshot that can be interacted with through senses beyond just sight alone. http://www.madshutterphoto.com/refractivememory Description As humans, our views of the world are as unique as we are. Each one of us experiences life and develops our own personal understanding of our perceived reality,…
-
Glitch Please!
Shivani Prasad A social game that uses friendly competition to encourage subversion of norms and disinhibited displays of diversion. Description Glitch Please! is a social, mobile game that promotes lowering inhibitions by encouraging players to subvert norms and make mischief. The experience is simple; player 1 poses a challenge to either an individual or a…
-
The Peacock Gate
Carol Chen Can I make my memories virtual? How will that process affect my identity that emanated from those memories? When we lose material connections to our memories of the past, can we rebuild that connection by recreating those memories in the virtual space? Do virtual memories precipitate virtual identity? https:// Description The Peacock Gate…
-
DisneylandToyFactory.com
Stefan Skripak DisneylandToyFactory.com is a two-part critical art project made up of a satirical website and an ongoing 3D printing experiment. Through a repeated, cyclical process of 3D scanning and printing the same figurine of Mickey Mouse from a renowned Disney-branded Mold-A-Rama machine new, more compelling, figures are produced ,which are then advertised with satiric…
-
Break the Silence
Yuanyuan Wang We all gotta get involved. As victims, participants, and spectators. https:// Description “Break the Silence” is a video installation that recreates the scenario of the seemingly harmless interactions with strangers in our life could have significant and pervasive psychological costs for women that they might not even be aware of. Classes Thesis Presentation…
-
Moon People
Tianyi Xie An interactive non-linear story of the inward world of a person with depression. https://docs.google.com/presentation/d/1BA3TTIueECNk0TGk7a-z_k3E5AQceB9UpuvCFBcZKPg/edit?usp=sharing Description Part I: What are you investigating? Use a metaphor to help people learn more about the experience of depression. My goal is to create an experience that helps the general audience generate empathy about how does it feel…
-
Shape of Memory
Nicholas Gregg Shape of Memory is an introspective VR piece explores what shapes of memory your loved ones take and the stories that become entwined. https://www.nickgreggworks.com/ Description Shape of Memory is an introspective VR piece based around the events leading to my grandparent’s marriage. Central to this narrative is the act of dwelling, waiting, and…