Anne-Marie Lavigne

Origami fabrics

Touch interfaces - Fabrics with surfaces structured by patterns of origami folds.

Parametric Design for Digital Fabrication,Piecing it Together,Project Development Studio (Danny Rozin)

#1 is a 3D surface assembled of multiple sections created with parametric design. Each section is made of parts that are sewed together to form a 3 dimensional origami folds.

#2 is made of two fabric layers which contains forms structuring the fabric with a Miura pattern (which was engineered for solar sails).

This project is a research on touch interfaces. How do we create interfaces that appeal to touch and can generate infinite shapes/possibilities. The first part of the research was to explore origami folds and try various options. I also built tools ( in Processing) and learned 3D modeling to create the patterns. The second part was to explore the building strategies with fabrics. I went through several iterations to find the best way to create the surfaces. I tested numerous types of fabrics, materials and sewing techniques.

general public, adults, people interested in wearables, parametric design, fashion design, fabrics, touch interfaces.

User Scenario
The users are invited to touch and manipulate the fabric and move them to create variable structures. They can try them on and explore the shapes.

#1 will be 4'x6', so it would be nice if it could partially be hung and have the other end rest on the table so users can go underneath and manipulate it.

#2 will be 4'x4' and can be displayed on the table.

The projects is made of two pieces. #1 is a flat surface and will be displayed on the table. #2 is a 3D surface that can me manipulated and transformed as well.

The final pieces are bigger than what you can see in the picture, which were the final prototypes. They will be made of dark grey cotton.

They are made of fabrics and interfacing materials.

To create the project, I explored and developed various digital skills/tools:

- Processing and the Modelbuilder Library of Marius Waltz;

- Rhino 3D and Grasshopper, the parametric design plugin for Rhino;

- Pepakura and Illustrator for the patterning;

- Laser cutter to create the parts.

I also developed analog skills:

- Motions with fabrics;

- Material for origami parts (weight, softness, flexibility);

- Assembly: patterning, sewing, etc.

I developed a work flow that goes from the concept, to digital tools, then to analog and digital fabrication.

With this work flow I can now create bigger surfaces or wearables.