Jeffrey Feddersen – ITP Winter Show 2016 /shows/winter2016/ Mon, 19 Dec 2016 18:27:06 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.5 Empathy Suit /shows/winter2016/empathy-suit/ Sun, 18 Dec 2016 17:32:44 +0000 https://itp.nyu.edu/shows/winter2016/empathy-suit/ Continue reading "Empathy Suit"

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Anastasios Germanidis

Experience the bodily sensations of another person

http://agermanidis.com/#empathy-suit

Description

The Empathy Suit is a full-body suit (shoulders to feet) for measuring, communicating, and reproducing pressure sensations from one wearer to another. It consists of a grid of custom-made FSR sensors (for detecting pressure) and vibration motors (for generating pressure).

In Follow Mode, an Empathy Suit wearer can be connected to any other Empathy Suit and experience every pressure sensation the person they are following is experiencing in real-time. In Playback Mode, the Empathy Suit wearer can relive “body memories” (time-series of pressure sensations) that have been recorded by previous Empathy Suit wearers.

Displayed on the show will be two Empathy Suits synchronized using Bluetooth LE through a laptop. Visitors will be invited to wear the suits, either in pairs in Follow Mode (one person following the other), or individually in Playback Mode. Behind the suits, on the wall, there will be visual and textual context, including related prior works.

Classes

Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Physical Computing ITPG-GT.2301.003, Introduction to Physical Computing ITPG-GT.2301.001, Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Physical Computing ITPG-GT.2301.004, Introduction to Physical Computing ITPG-GT.2301.005

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Experiamera /shows/winter2016/experiamera/ Sun, 18 Dec 2016 17:31:41 +0000 https://itp.nyu.edu/shows/winter2016/experiamera/ Continue reading "Experiamera"

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Ari Melenciano

Experiamera is a vintage styled, highly aesthetically pleasing digital camera – that makes the experience both experiential and experimentive.

http://www.ariciano.com/introtopcomp/2016/11/30/paper-prototyping

Description

The Experiamera is a vintage styled digital camera in that the photos & gifs that are immediately uploaded to Twitter. The Experiamera is a bridge between film and digital, that holds the convenience of an iPhone with instant media sharing. it takes are similar to the look and feel of a vintage film camera, but digital and not on film.

The Camera explores the relationship between the tool and the artist as the photos taken are distorted and unexpected, with their own unique beauty that can't be completely controlled.

Classes

Introduction to Physical Computing ITPG-GT.2301.004

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nikobot /shows/winter2016/nikobot/ Sun, 18 Dec 2016 17:31:32 +0000 https://itp.nyu.edu/shows/winter2016/nikobot/ Koji Kanao, Nitish Wakalkar

An Interactive and expressive robot pet.

https://www.nitishitp.com/physical-computing-1#pcomassignmentfinal

Description

A minimal interactive robot that expresses emotion based on command and situation. The shape and concept also revolves around a sort of challenge to convey emotions without anthropomorphizing the robot.

Classes

Introduction to Physical Computing ITPG-GT.2301.004

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Obscura /shows/winter2016/obscura/ Sun, 18 Dec 2016 17:31:18 +0000 https://itp.nyu.edu/shows/winter2016/obscura/ Continue reading "Obscura"

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Richard Lapham

Using water projection as a medium for interaction.

http://www.richardlaphamblog.com/2016/12/05/submission/

Description

Obscura is an interactive installation that combines the input of multiple users to create a collaborative projection.
Using neopixel strips, we backlight a solution of liquid that suspends magnetically charged ferrofluid to achieve the projection. Participants can create ripples on the solutions surface by moving modified servo motors with Rare Earth Neodymium magnets attached to them. When the magnets move closely under the liquid they attract the ferrofluid and create a disruption in the solutions surface.

The driving force behind Obscura is the interaction between users. Although the end result is a collaborative projection, the project is centered on the ways in which people connect to and influence one another. Light is used as a form of communication as users respond to one another’s neopixel and movement decisions.

Classes

Introduction to Physical Computing ITPG-GT.2301.004

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Drivr /shows/winter2016/drivr/ Sun, 18 Dec 2016 17:30:24 +0000 https://itp.nyu.edu/shows/winter2016/drivr/ Continue reading "Drivr"

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Bryan Hsu, Patrick Presto

Be the director of your own action-packed car chase scene with… a car!

http://www.bryanhsu.com/drivr

Description

The user sits inside an enclosure that simulates that of an automobile. The interaction is done through a steering wheel, a gas pedal, and a brake pedal. Through the usage of these components, a “velocity” and a “direction is determined. Drivr will then play a short video clip that corresponds with these velocity and direction properties. The library of these clips will be famous car chase scenes throughout movie history. Drivr will allow the user to direct their own car chase scene.

Classes

Introduction to Physical Computing ITPG-GT.2301.004, Introduction to Computational Media ITPG-GT.2233.002

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