Desert of the Real: Deep Dive into Social VR (Online) – Winter Show 2020 /shows/winter2020/ ITP/IMA/IMA Low Res Thu, 17 Dec 2020 23:34:19 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.5 /shows/winter2020/wp-content/uploads/sites/53/2020/11/cropped-web_plain_2000_1400-1-32x32.png Desert of the Real: Deep Dive into Social VR (Online) – Winter Show 2020 /shows/winter2020/ 32 32 The Building LEEL /shows/winter2020/the-building-leel/ /shows/winter2020/the-building-leel/#respond Mon, 14 Dec 2020 18:49:28 +0000 https://itp.nyu.edu/shows/winter2020/2020/12/14/the-building-leel/ Continue reading "The Building LEEL"

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We invite users to our Building of moments. Space in VR where ‘Memory’ and ‘Imagination’ meets.

Kevin Lee, Hyunseo Lee

THE BUILDING
https://www.youtube.com/watch?v=33EJyZ3AkGg&feature=emb_title

Description

Most of the VR contents are focused on game and activity. Our priority is feeling and emotion instead. So we wanted to create secure space in the VR World. For us, the most secure space was in our memory. Sometimes, Space in our memory feels like a refuge. We wanted to exhibit this intact space to the public.

This is a experimental Art practice created based on the desire to express, the desire to have our own exhibition/meditating space, and our experience of traveling through solitude memories. The Building will show different path and possible future of VR technology for content creators and users.

ITPG-GT.2461.001, ITPG-GT.2098.00005
Desert of the Real: Deep Dive into Social VR (Online), Thesis Part 1 – Research and Development
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The Bar /shows/winter2020/the-bar/ /shows/winter2020/the-bar/#respond Mon, 14 Dec 2020 18:49:02 +0000 https://itp.nyu.edu/shows/winter2020/2020/12/14/the-bar/ Continue reading "The Bar"

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The Bar is a multiplayer VR application that allows users to date and send hints to other players in Virtual Reality.

Wen Chen, Stacy Yuan

TheBar
https://www.youtube.com/watch?v=nXi6GcZNWH0

Description

Can we be more than friends in VR? The practice of dating changes by time and the evolution of mediums, VR, as a new platform and medium, still leaves room for exploring. In this application, we would like to discover how can people share their intimacy and affection with other players through gestures and interactions. The venue includes a bar and a dance room, and each character is equipped with some basic social features, such as “buy a drink”, “flirt”, “activate social bubble”. Through this project, we would like to expand the horizon of digital intimacy and the application of social Virtual Reality.

ITPG-GT.2461.001
Desert of the Real: Deep Dive into Social VR (Online)
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Alive & Well @ the Chelsea Hotel /shows/winter2020/alive-well-the-chelsea-hotel/ /shows/winter2020/alive-well-the-chelsea-hotel/#respond Mon, 14 Dec 2020 18:47:58 +0000 https://itp.nyu.edu/shows/winter2020/2020/12/14/alive-well-the-chelsea-hotel/ Continue reading "Alive & Well @ the Chelsea Hotel"

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This project seeks to collapse configurations of time to access the spatial memory and rich cultural legacy of NYC's historic Chelsea Hotel in a networked virtual afterlife.

Douglas Goldstein

2ndLifeExterior
https://vimeo.com/488819756

Description

Check into the Hotel Chelsea for a social VR experience that expands the legacy of NYC's historic landmark into a virtual venue & maker-space, where users are invited to take up residence in its haunted rooms to explore its storied past and craft legends anew within its hallowed halls.

This project will animate the poetry, art, and music scarred into the Chelsea's walls and renew the bohemian dream of a space that cultivates and nurtures creativity, birthing a new virtual afterlife for the physical space that has been silenced by the city's merchant greed.

My approach will pick up the torch from the Chelsea Hotel community in Second Life's digital twin of the building, both architecturally and ideologically, where its authentic spirit still glows with occasional events and exhibitions. Upon that framework, the VR Chelsea will enable creative practices in visual and performing arts, and deepen dimensions of presence for remote users. This platform can also be used to explore solo standalone storytelling experiences that dive into the lives, times, and secrets with immersive embodied narratives that tap into spatial memory.

ITPG-GT.2461.001
Desert of the Real: Deep Dive into Social VR (Online)
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Amorphous /shows/winter2020/amorphous/ /shows/winter2020/amorphous/#respond Mon, 14 Dec 2020 18:47:09 +0000 https://itp.nyu.edu/shows/winter2020/2020/12/14/amorphous/ Continue reading "Amorphous"

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Amorphous is a social virtual reality experiment that explores how individual identities and group behaviors emerge in the guise of amorphous, undefined forms

Na Chen, Tianxu Zhou

A poster image for amorphous A screenshot of a user in the shape of bubble A screenshot of a user interacting with another
https://drive.google.com/file/d/1xbVzU-tMDFAPYv1N4HsRvzv5_xHwmWyT/view?usp=sharing

Description

Our goals is to allow users to explore how their self-perception might change as they abandon the normal human form and start to interact with others. The experience leverages minimal interactions and allows players to explore the group dynamics through a series of actions. Along the journey, they are able to interact with other users through four forms of actions: connect, split, detach and duplicate.

ITPG-GT.2461.001
Desert of the Real: Deep Dive into Social VR (Online)
VR\\\\AR,Play/Games
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