Sarah Rothberg – Winter Show 2020 /shows/winter2020/ ITP/IMA/IMA Low Res Thu, 17 Dec 2020 23:35:21 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.5 /shows/winter2020/wp-content/uploads/sites/53/2020/11/cropped-web_plain_2000_1400-1-32x32.png Sarah Rothberg – Winter Show 2020 /shows/winter2020/ 32 32 Meet the Future /shows/winter2020/meet-the-future/ /shows/winter2020/meet-the-future/#respond Mon, 14 Dec 2020 18:50:15 +0000 https://itp.nyu.edu/shows/winter2020/2020/12/14/meet-the-future/ Continue reading "Meet the Future"

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Come join me for a virtual trip to enjoy the different scenery in the world, from the comfort of your own home!!!

Mingren Fu

Looking at the world through the lens of futuristic glasses A 3D virtual sphere that displays the snowy scene Scene of crashing waves from a perspective inside of the ocean virtual sphere
https://youtu.be/B_wdEPwhsrQ

Description

In my project, I've decided to create a Mixed Reality (XR) experience for my audience by combining Augmented Reality (AR) and Virtual Reality (VR) together. As a traveler, I would like to experience different environments before I have physically been to a place. Thus, one of the intended goals of my project is to provide a convenient way for people to get a sense of different types of outdoor environments from the comfort of their own home. The outdoor environments featured in my project include both nature (such as the ocean) and urban (such as the park) sights. To achieve my intended goal, I've proposed an installation for a pair of smart-glasses that will hopefully exist one day in the future. The idea (or concept) behind my installation proposal is that people will be able to view everyday objects at home from a completely brand-new perspective by simply wearing the futuristic smart-glasses. The featured outdoor environments in this project are displayed in multiple virtual 3D spheres. These spheres are created by using 360° panoramas images taken at different places around the world. Each of them is attached to its related real-life object. When the audience walks into one of the virtual spheres, they will get a super immersive experience while being surrounded by the whole (360°) space. To put it in another perspective, they will be able to look around the space in all directions inside the virtual sphere. This immersive experience will not only come from the visual aspect but the audio aspect as well. In other words, people will also hear different types of sounds as they enter any of the spheres. For instance, when they walk into a sphere of Ocean, they will be hearing the sound of waves splashing in addition to being surrounded by virtual nature.

IMNY-UT.102.00003
Comm Lab: Hypercinema
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Cyborgian Rock /shows/winter2020/cyborgian-rock/ /shows/winter2020/cyborgian-rock/#respond Mon, 14 Dec 2020 18:50:01 +0000 https://itp.nyu.edu/shows/winter2020/2020/12/14/cyborgian-rock/ Continue reading "Cyborgian Rock"

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The Cyborgian Rock, a fictional entity experienced via a chatbot, stimulates animistic imagination in the user.

Maria Maciak

pebble_speaker_eyes_wires_in_mouth rock_wires_minispeakers chatbot_rock_with_wires
https://vimeo.com/489249670

Description

The Cyborgian Rock (CR) explores the untapped potentialities of social presence theory in technology. Social presence can be defined as the sense of being with another and is exploited by the designers of products such as Alexa or Tamagotchi.

The CR experience is the opposite of our encounters with consumer techno-products. It does not serve a utilitarian purpose or provide consumerist pleasures. Instead, it steers one towards reflections on nature, ancient traditions, and traditional modes of understanding as they relate to the modern experience.

The rock entity speaks obliquely, evoking both a sense of a non-human consciousness and providing the negative space necessary for a sense of social presence. The rock's responses touch on ideas stemming from animistic traditions, thus marrying the digital interface design and ancient modes of projecting social presence onto the natural world.

IMALR-GT.202, IMALR-GT.201 , IMALR-GT.201 , IMALR-GT.202
Critical Experiences, Connections Lab, Connections Lab, Critical Experiences
Culture,Narrative/Storytelling
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nonclub /shows/winter2020/nonclub/ /shows/winter2020/nonclub/#respond Mon, 14 Dec 2020 18:49:14 +0000 https://itp.nyu.edu/shows/winter2020/2020/12/14/nonclub/ Continue reading "nonclub"

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Nonclub is a room in passing, modeled after spaces we've lost access to and offered as an interruption, a break from digital overload.

Christina Lan

nonclub stream nonclub stream
https://youtu.be/Y8qNKASIZVY

Description

Nonclub developed over a course of exploring re-enactment, simulation, and memory in relation to underground spaces and sound. In thinking about the effects on mental health from the loss of certain spaces, this piece hopes to create an analogous experience that offers new ways of perceiving embodiment and forming connections.

IMALR-GT.202, IMALR-GT.202
Critical Experiences, Critical Experiences
Sound,Narrative/Storytelling
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Entering the Deep /shows/winter2020/entering-the-deep/ /shows/winter2020/entering-the-deep/#respond Mon, 14 Dec 2020 18:48:12 +0000 https://itp.nyu.edu/shows/winter2020/2020/12/14/entering-the-deep/ Continue reading "Entering the Deep"

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Entering the deep via a curated web experience. Taking on a journey through seeing deep creatures with an immersive spotlight feature. A easy fun multiplayer game of cleaning up the ocean is awaiting!

Po-Wen Shih

Entering the deep web experience
https://vimeo.com/488989136

Description

The deep is a mysterious and colorful place. A place of cold and hot, dark and high pressure. What is it like to be in the deep sea and… is it possible to get there? I asked myself. In fact, more people have traveled into space than have traveled to the deep ocean realm…

This immersive exploration and multiplayer game combines my research in Critical Experience Studios and web development tools learnt from Connections Lab in fall term 2020.

I wish to share my observations with you to the deep sea ecosystem. Please join me in entering the deep and see an imaginative and curated experience.

IMALR-GT.202, IMALR-GT.201 , IMALR-GT.201 , IMALR-GT.202
Critical Experiences, Connections Lab, Connections Lab, Critical Experiences
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Mobile Botanic Park /shows/winter2020/mobile-botanic-park/ /shows/winter2020/mobile-botanic-park/#respond Mon, 14 Dec 2020 18:47:13 +0000 https://itp.nyu.edu/shows/winter2020/2020/12/14/mobile-botanic-park/ Continue reading "Mobile Botanic Park"

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Mobile botanic park, a new way for inspiring Urban-symbiosis

, , Yiru Lu

A rich variety of plants are planted in the bus for visitors to get more information of local ecosystem species. A mobile botanical garden, pop up in the downtown commercial square , inviting pedestrian to visit. Mobile botanic park pop-up in the city center for passengers to visit. Different category of functional  balcony for urban symbiosis Free growing plants' packages, including compost, seed, instruction.
https://vimeo.com/488430116

Description

In a hundred years, 70 percent of Shanghai's native plants have been classified as rare or seriously rare. Urban species unity(lacking diversity) is increasing at an invisible rate. In order to satisfy urban life and human needs, we use herbicides against unwanted species, blaming the invasive species therefore covering up the vulnerability of habitats created by urban civilization.

This project will attempt to intervene in the ecology of public space by introducing species and nature topics from local ecology into urban public life through mobile buses.

IMALR-GT.202, IMALR-GT.202
Critical Experiences, Critical Experiences
Social Good/Activism,Sustainability
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