WORKSHOP: Computational Geometry and Parametric Modeling For the Non-Genius with Marius Watz

November 24, 2013
12:00 pmto6:00 pm

Computational Geometry and Parametric Modeling For the Non-Genius with Marius Watz

Sunday, November 24
12pm – 6pm
Room 50

Computational geometry and parametric modeling for the non-genius: 
Practical coding strategies for generative 2D+3D geometry

For a new generation of creatives using code to articulate new aesthetic artifacts, be 
it generative visuals, data-driven visualizations or parametric models for digital fabrication, 
all roads eventually lead back to computational geometry. A highly specialized field of computer 
science, computational geometry provides the means to describe complex forms and aesthetic 
processes as executable code.

But computational geometry can be a notoriously hard study, relying on complex math and somewhat 
arcane algorithms that can prove unfriendly territory for the less-than-mathematically inclined. 
Fortunately, there has been a recent explosion of tutorials and open source code aimed precisely 
at creative coders, lowering the threshold for experimentation. 

In this workshop we will look at ways to reduce the complexity involved in the creation of 
generative forms, from 2D compositions to 3D models for digital fabrication. Our toolkit will be 
the ModelbuilderMk2 Processing library, which is currently being developed through an on-going 
ITP residency. ModelbuilderMk2 provides a simplified code workflow for the articulation of parametric 
geometry, side-stepping much of the math and repetitive code that is common to computational geometry.

The workshop is a limited snapshot of the ideas being explored in the Parametric Design and Digital 
Fabrication class that I am currently teaching at ITP. Code demos will include computational hacks 
for creative expression as well as real-world solutions for professional production, from print-ready 
graphics to models suitable for 3D printing.


Marius Watz uses code to describe abstract forms as generative software systems. Known for his 
vivid colors and complex geometries, his output ranges from real-time software to print-making 
and physical artifacts produced through digital fabrication technologies. Watz is a lecturer in 
Interaction Design at the Oslo School of Architecture, and has shown his work at venues like the 
V & A (London), Kunstlerhaus (Vienna) and Club Transmediale (Berlin).
Wednesday, November 6th, 2013
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