there’s nothing here worth dying for.

Briana Jones

Advisor: Daniel Shiffman, Alexander Porter

As part of an Alternate Reality Game (ARG), I developed a 1990s-like point-and-click horror game.

Project Website Presentation
Mouse as a flashlight, lighting up cave mural that depicts shadows and two lambs.

Abstract

The phrase "there’s nothing here worth dying for" is inspired by a real sign located at the mouth of Eagle Nest Sinkhole.

The game serves as an exploration of memory versus truth, capturing the essence of the 1990s era with its click-and-point features. Its narrative blends fact and fiction, delving into the unknown depths of darkness, with cave-diving as a backdrop of exploration.

Process Log: https://www.bjones.online/thesis

Technical Details

Unity, After Effects, Photoshop, Procreate

Research/Context

Sacred Darkness: A Global Perspective on the Ritual Use of Caves
Jerz, Dennis G. “Somewhere Nearby Is Colossal Cave: Examining Will Crowther’s Original Adventure in Code and in Kentucky.” Digital Humanities Quarterly, vol. 001, no. 2, Sept. 2007.
https://artsandculture.google.com/asset/anguish-august-friedrich-albrecht-schenck/FgFqdCscXdr_ZA?hl=en
https://www.pnas.org/doi/full/10.1073/pnas.0609710104
https://www.reddit.com/r/changemyview/comments/wnc5rj/cmv_pointandclick_adventure_games_are_not_good/

Further Reading

https://www.youtube.com/@GEMINIHOMEENTERTAINMENT
https://store.steampowered.com/app/294660/PuttPutt_Saves_The_Zoo/