Tangible Values

Athena Zhou

Advisor: Simone Salvo

Tangible Values is a digital gallery space for direct interaction with thought experiments, providing a dynamic environment for exploration and contemplation.

Project Website Presentation
sphere moving through archway towards a floating diamond

Abstract

I am an over-thinker, but for the most part, it is because I like thinking. I wanted to use this project to share a part of what I like and to create a space for you to think about various things as well. This project is an interactive website with 3D elements that showcase 4 thought experiments and allow for people to act upon the decision presented in each thought experiment prompt.
Traveling past the introductory foyer, you will come across an onboarding experience demonstrated through the Dictator Game. Upon completion, I invite you to freely navigate to areas presenting the Volunteer Dilemma, Exchange Game, and Trust Game. In each area, a floating diamond will be your point of contact, revealing the area’s respective thought experiment prompt and relaying instructions on completing the corresponding interactive component.
The goal of this project is to make the experience of thought experiments more engaging by improving the tangibility of values upheld whilst thinking through the various scenarios. The implementations I have made are centered around adding interactivity to conventionally written text, using technology to showcase this experience visually in a digital realm and representing decisions made with actions taken. In making values more tangible, I hope to inspire reflection on what people care about and possible reasons behind their actions.

mouse dragging dark gray coins onto sensors

Technical Details

This project is written in React Three Fiber and uses the React Three Rapier physics library. Animations are handled with GSAP. From a 3rd person viewpoint, keyboard controls will be the primary method of engagement in this experience, along with some mouse interactivity. Chrome, glass, and monotone elements are used to portray reflectivity and honesty.

pushing dark gray apple onto sensor

Research/Context

Why do I do the things I do? I deeply contemplate the motivations behind my behavior as a means of understanding myself, whether it’s an execution of values, an impulse of emotions, or a response to situational factors. These motives communicate both identity and tendencies, offering insights into the temporality of each passing state in which I exist. As such, I was happy to make a small part of that process - viewing actions as a window to our thoughts and feelings - a part of my project and share the same musings with other people.
I find particular interest in experimental games and thought dilemmas because they consist of base units of logic applicable across various contexts, while also yielding insights about a person in a light-hearted, hypothetical presentation. The controlled environment that thought experiments are depicted in minimizes the impact of situational factors and other persuasive contexts have on decision making. As a result, such decisions more closely represent our internal beliefs and typically take the form of an action in a situation.
However, the focus of the project, more broadly, is making the experience people have when engaging with thought experiments more robust. The implementations I have made to improve engagement are centered around adding interactivity to conventionally written text, using technology to showcase this experience visually in a digital realm and representing decisions made with actions taken. Through improving the tangibility of actions, these efforts give some tangibility to values upheld when thinking through the scenarios presented.

  • moving over sensors on floor in the shape of 1 or 5
  • mouse dragging dark gray coins onto a rectangle