Blue Desert
Michelle Ma
Advisor: Sharon De La Cruz
Blue Desert is an experimental film entirely rendered with Unreal Engine with tactile experience. Through its cinematic form and non-linear storytelling captured in a virtual world, I hope to reconstruct and bridge the irrevocable temporal fissure through the agency of my metahuman, bringing the mother and daughter together through and above time as a concept.

Abstract
In a journey through her shifting mindscape, a young woman attempts to untangle the mystery of her own identity. Drawn by her mother's whisper, she embarks on a poetic odyssey, seeking connection in the vast expanse where dreams intertwine with reality. "Blue Desert" is an immersive experience that unfolds as a girl unites with her mother in the future in a lyrical exploration of fragmented memories, offering a hauntingly beautiful testament to a daughter’s resilient pursuit of connection with her own mother.

Technical Details
Blue Desert is an experimental CGI short film, entirely rendered within Unreal Engine, post production finished in Adobe Premiere Pro.
Technical Softwares:
Unreal Engine 5.3, OpticTrack(Motion Capture), MotionBuilder, MetahHuman, Adobe Premiere Pro, Adobe Audition.

Research/Context
Blue Desert is an experimental film entirely rendered with Unreal Engine with tactile experience. Through its cinematic form and non-linear storytelling captured in a virtual world, I hope to reconstruct and bridge the irrevocable temporal fissure through the agency of my metahuman, bringing the mother and daughter together through and above time as a concept.
Inspired by the writings of Jorge Louis Borges’s short story Garden of the Forking Path, The Circular Ruins, sci-fi experimental short La La Jetée by Chris Marker, and poetically elegant film Solaris by Andrei Tarkovsky and Kaili Blues by Bi Gan.