No One Can See You

Jenny Li

Advisor: Sharleen Smith

*“No One Can See You” is a Unity-based interactive level design project exploring perception and presence through architectural storytelling, rooted in research on spatial invisibility and player agency in digital environments.

Project Website Presentation
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Project Description

This level design proposal for No One Can See You presents a haunting, memory-driven survival experience where players navigate a war-ravaged world as a ghost, evading adaptive alien predators through stealth, strategy, and emotional discovery. Using the random prompt with genre Hidden Object, rule No One Can See You, setting World War, theme Love Against the Odds

polaroid camera

Technical Details

This level is built in Unity using modular assets, custom lighting, and event-based triggers. The design integrates environmental storytelling and memory-based navigation, with a focus on player perception, collision mechanics, and spatial cues to guide exploration in a minimal UI experience.

Demo url:https://proxima-j.itch.io/thesis-2025-04-13
PW:51240329

Research/Context

Rooted in theories of spatial memory, perception, and haunting in digital spaces, the project draws from horror game design, architectural theory, and invisible labor metaphors. It investigates how unseen elements and environmental cues shape player experience and emotional tension.