Calligraphy[2.0]

Isabel Wu

Advisor: Sharleen Smith

Utilize VR to practice Chinese through the art of giant calligraphy and visual definitions.

Project Website Presentation
3D printed VR controller attachment

Project Description

How can a second language learner learn like its their first language?
To supplement learning in the traditional classroom setting, Calligraphy[2.0] allows users to practice Chinese characters through the art of giant calligraphy, utilizing a giant brush controller custom-made for VR. The VR environment also transports players into a recreation of a historical village structure, a "tulou", to follow a sibling duo around to learn Chinese words through observation of their daily lives rather than through direct word-to-word translation.

Play testers in VR headsets drawing with the giant brush controller and an example of the Chinese character "love" drawn.

Technical Details

Unity6
Meta Quest 3
3D Printed Custom Brush controller (made in Fusion)

3D printed VR controller attachment parts laid out

Research/Context

By following the correct stroke order to draw the characters, users use their entire body rather than just fine motor movement of their hand to hold and move the human-sized brush controller to encourage retention through muscle memory. The unique environment in VR also allows "place-based learning", which immerses students in a part of Chinese culture to encourage learning more than just direct vocabulary definitions/translations.

  • Player view of demo - animation of definition and character stroke order of Chinese character "play"