USA
Networks, Convergence Lab 1998
Project Description:
I served as the Chief technical architect in the design
and implementation of a simultaneous live television and web-based broadcast
of a game-show format program utilizing telephony as a controller. I developed
a real-time synthetic virtual studio that was controlled by various motion sensors
attached to actors. I participated in the concept development and collaborated
with 3D designers, actors, writers, and television producers to create this
prototype.
Technical Notes: The main game control was written in Macromedia
Director. The face tracking was done
using Danny Rozin's Xtra for Macromedia Director and custom headgear.
The DTMF decoding and call progress were done using pci cards.
The virtual world was done created and rendered in Cosmo as VRML. The control of the VRML was done as a Java
Applet. All networking was done using
TCP/IP socket connections.