My, oh, Maya: Adventures in Topological Modeling
Session Leaders: Smita Sen
Tags: ##3d #modeling #gamedesign #sculpture #fabrication
Created By: Smita Sen
Looking to design game assets? Want to 3D print your own sculpture? Never understood Maya's interface? Come one, come all to a session where you will get a crash course in topological modeling in Autodesk Maya. We'll cover the basics of Maya; a core set of tools needed to model successfully; how to imagine new sculptural worlds; and some basic things to look out for before delivering to the graphics or fabrication pipeline.
Just a warning: We won't be designing tables and chairs, fam. Bring your imagination and get ready to roll.
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Aaron Venn • May 31, 2018, 10:11 am
Sounds very cool! Do we need to bring a laptop or anything specific?
Smita Sen • June 1, 2018, 5:16 pm
@Aaron Venn Hi Aaron! If you can, try to bring a laptop with Autodesk Maya (any versions 2014-present) installed. It\'s free with a .edu email. If you don\'t have a .edu email, I would recommend checking out one of the classroom laptops from ITP. See you in session!