In one week, the variety of ideas that we’ve generated during Lab-storming sessions is pretty incredible.
Then there are the links between solutions proposed on different days, for very different institutions. As a group, we’re building a collective language. How can we keep track of the connections?
- Are certain objects that we propose more versatile than others?
- What can be built and then applied as a physical system for multiple environments, or multiple purposes within one environment?
- I’m very interested in the conservation of physical and temporal resources for institutions…so, what objects generate the most modularity, the most experiential variety?
SEGMENTED FLOORS – Teach kids about transfer of energy in a squishy bouncy castle – tactile guide for the blind – deliver interactive content while others watch – facilitate “accidental discovery” of interactive content – collect like-minded people to different points in space –
PARABOLIC SPEAKERS – so people can see you listening in a quiet “Museum” space, without hearing what you’re listening to – facilitates “accidental discovery” of audio – collect like-minded people to different points in space – provides secret yet open access to mystery content – no device needed to listen! –
TRICK TWO PEOPLE INTO ENJOYING EACH OTHER – side by side, arm in arm, somehow brought together to have a direct conversation. Maybe coming together because of a common interest: We’ve come together to this spot on the floor in the Museum because we’re both interested in the same thing. Maybe sharing different perspectives, swapping descriptions of spaces, pairing the blind and the seeing. Playing a game – you give me a goal, I find it / solve it / flip it: ok, my turn now!
WATCHTOWERS – when people gather in one place to look out on many places – a simple physical tower that gives vantage with sight. A mall kiosk with a range of multimedia screens. An art gallery could be considered a kind of watchtower, too. The inversion of a LiveStream, where many people hone in on a single point in space from many locations. A watchtower can give you access to streaming video – or sensor data – or pre-created content.
LIVESTREAM – #GoatPro x2 for the win. So nice we invented it twice.
MOTIONLESS MOTIONS – A kayak installation that activates with sound when you paddle. Stationary bicycles that power a screen.
COLLECTIONS – gather QR codes while moving through a space to save memories – gather stops on an audio guide to complete an experience – gather cards because it’s fun/like childhood games – gather a range of suggested experiences for yourself to gain variety- gather scavenger hunt items because someone challenged you to – gather flavors or notes so you can compose something larger from them
SECRET PATHS – a hidden audio tour for the blind. A hidden virtual path through a museum that can only be viewed on a tablet screen.
BIG CUBES – Not necessarily cubic, but maybe there’s something in the shape, since we had two references to the Astor Place cube this week. A large shape that people have to come together to push / build / solve. The size and centrality draws them together. Collective USB portal into MindCraft.
CHARGING STATIONS – It’s the Modern Thirst. Give people something they need so they sit still and undergo your experience. Give adults a charge while their children play. Teach a lesson about energy / battery use. Create a full-on lounge experience around a charging station. Don’t give Museum visitors a device – give them a portable battery pack, and encourage them to download your app on their own device as they walk.
Missing anything you liked…LMK!