The general goal of this project is to allow users to play interactive games with controllers while exercising at the same time.
Keywords: Education, Product Design
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To assist older adults with disabilities in recovering physical, psychological, and social skills in order to maintain a more independent life, the project designs a socializing rehab game that takes into account both affordability and gaming experience. The platform allows multiple seniors to play MahJong, a tiled-based game originated from Qing Dynasty, with wearable devices serving a particular rehabilitating purpose: hand joint exercise. The game consists of two players where they could play tiles with controllers while exercising at the same time.