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Networked Media

Category Programming and Data
Instructor Shawn Van Every
Course IMNY-UT 223
Units 4
Prerequisites Creative Computing (IMNY-UT 101) or equivalent programming experience

The network is a fundamental medium for interactivity. It makes possible our interaction with machines, data, and, most importantly, other people. Though the base interaction it supports is simple, a client sends a request to a server, which replies; an incredible variety of systems can be and have been built on top of it. An equally impressive body of media theory has also arisen around its use.

This hybrid theory and technology course will be 50% project driven technical work and 50% theory and discussion. The technical work will will utilize JavaScript as both a client and server side programming language to build creative systems on the web. Technical topics will include server and client web frameworks, such as Express, HTML, CSS, templating, and databases. The theory portion of the course will include reading and discussion of past and current media theory texts that relate to the networks of today; included in this will be works by Marshall McLuhan, Wendy Chun, Lev Manovich, Philip Agre, Tiziana Terranova, and more.

In short, this course will be about developing full-stack web applications (such as anything from the beginnings of Google, YouTube, and Twitter to class registration systems and other purpose built system) as well as thinking, reading, and discussing the implications with a culture and media theory perspective.

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