Whether it’s through photo realistic scans found in current-gen video games or the cartoonish and low-fi aesthetic of Bitmoji there is no limit to ways in which the body and the self are represented in digital spaces. This 2 credit class will look at how avatars are being used in art/entertainment and utilize existing avatar creation tools to develop projects that examine identity, body politics, and contemporary performance. In class we will cover the basics of Unreal Engine, photogrammetry, remeshing, and model rigging although students will be encouraged to use existing skill sets and creative thinking to complete some of the smaller week-by-week assignments.