Topics in Media Art: Making Physical Game Interfaces

“Topics in Media Arts: Making Physical Game Interfaces” will guide students in the creation of game interfaces for Unity applications. Leveraging simple circuits and easy communications protocols, students will create physical controllers to control their Unity creations. Strategies will be oriented towards quickly creating multiple, effective prototypes. Programming and design of original Unity projects will accommodate the design of the physical interfaces. An emphasis will be put on reusable, eco-friendly materials and methods that work in your bedroom as well as the shop or lab.

This class will be part code workshop, Physical Computing review, and HCI/UX analysis. Discussions of readings will frame and give context to technical exercises. No prior Unity experience required.