Ziv Schneider
How does the ability to capture and publish interactive media lend itself to
documentary storytelling? How are traditional genres enriched by the addition of newmedia techniques, such as 360 video and volumetric capture? How can the use of
these techniques help to evolve the definition of nonfiction storytelling?
The goal of the class is to investigate the merging and branching of documentary,
journalism and games and to explore ways to innovate in this frontier.
The class focuses on two main technical areas:
- Capture methods (including 360 video and 3D scanning).
- Composition of material in a 3D environment in Unity3D: adding interactivity,
interface design, optimization and publishing considerations.
This is a production class in which the projects will be content-driven. A successful
project is one where the story is better told through the incorporation of the mediums
chosen over a traditional cinematic documentary or journalistic piece.
The final project students will create a prototype for an interactive documentary piece
in a digital 3D environment composed with Unity. The students are also encouraged to
combine other components into their projects (such as sculpture, performance, web
experiments and public interventions).