Dominic Barrett
Physical Controllers for Unity will guide students in the creation of game controllers for Unity applications. Leveraging simple circuits and easy communications protocols, students will create physical controllers to control their Unity creations. Strategies will be oriented towards quickly creating multiple, effective prototypes. An emphasis will be put on reusable, ecofriendly materials and methods that work in your bedroom as well as the shop or lab.
This class will be part code workshop, Physical Computing review, and HCI/UX analysis. Discussions of readings will frame and give context to technical exercises.