How does the ability to capture and publish transmedia pieces lend itself to documentary storytelling and journalism? How are traditional genres enriched by the addition of newmedia techniques, including 360 film, photogrammetry, depth sensing and spatialized audio? And how can the use of these techniques help to evolve the definition of nonfiction storytelling?
This is a production class in which the projects will be content -driven. The subject and the story should drive the students’ choice in media formats used to present the material. The interplay between different mediums should add to the experience of the story. A successful final project will be a piece in which the story is better told through the incorporation of the mediums chosen over a traditional cinematic documentary or journalistic piece.
The goal of the class is to investigate the merging and branching of documentary, journalism and games and to invent new formats. The class focuses on two main tec hnical areas:
- Capture techniques (including 360 video, photogrammetry and depth sensing)
- Composition of material in a 3D environment (Unity 3D, adding interactivity, interface design, publishing platform considerations)
The first two short assignments will cover different capture methods and documentary techniques. The final project will focus on creating one interactive documentary piece in a digital 3D environment composed with Unity. However, the digital element can be accompanied by other components (immersive installation, sculpture, performance, web experiment, public intervention, etc .).
Ziv Schneider / Julia Irwin