What happens to games when they escape the boundaries of our tabletops, desktops and living rooms? From massively multiplayer online games to mobile games that turn the city into a gigantic game grid, super-sized gaming opens up new spaces in which to play and seeps into the interstices of our days. Whether these games are measured in terms of number of players, geographical dimensions or temporal scope, they represent a new trend in which the ‘little world” created by a game threatens to swallow up the \”real world\” in which it is situated. This class is a hands-on workshop focused on the particular design problems of large-scale games. In this class students: develop a foundation of basic game design understanding from which to approach the specific issues particular to big games; analyze existing digital and non-digital large-scale games, taking them apart to understand how they work as interactive systems; and work on a series of design exercises that explore the social, technological, and creative possibilities of large-scale games. Fr 3:20-5:50pm (01/26 – 05/04)
ITPG-GT.2454.1 () | Instructor: Gregory Trefry | Fri 3:20pm to 5:50pm | Meeting Pattern: 14 | Start Date