Experiential Comics: Interactive Comic Books for the Fourth Industrial Revolution

Tony Patrick

Juxtaposed to traditional comics, Experiential Comics combines emergent tech, unconventional comic book art/structure, and game engines to offer users a more immersive, continuous storyworld experience. Challenging the status quo of classic and contemporary digital comics, students will explore new technologies/world-building techniques better suited to craft innovative comic book narratives and formats – worthy of the Fourth Industrial Revolution.

Students will ingest a brief history of classic and digital comics formats, collaborate with comic book artists to design engrossing characters, engage in world-building sessions, play with Unity/Unreal engines to generate avatars/ virtual environments, work with actors in motion capture/volumetric capture studios, learn the latest iteration of the Experiential Comics format, and share their unique expressions of Experiential Comics in a final presentation.

Throughout a 7-week period, the course will be divided into 7 themes

1) The Disconnection of Digital Comics
2) Classic and Unconventional Comics Continuity
3) Marvel vs DC vs Insert Your Universe Here
4) Fourth Industrial Revolution Technologies
5) Capture & Creation
6) Infinite Engagement and Unlocking Immersive Format
7) Experiential Comics Presentations.

Each weekly class will be divided into two halves

1) Exploration of Theme/Discussion
2) Process, Practices, & Play.