Joy and Games [4 unit(s) – ]

What does it mean to feel joy while playing a game? How is it distinct from fun, and what can it bring to the table–both to our design practices, and the world at large? In this class, we’ll be exploring how to create mechanics and interactions that invoke a visceral, rather than purely intellectual, sense of delight. From Roger Callois’ definition of ilinx to Bernie DeKoven’s transcendent collaboration and beyond, we’ll dive deep into finding new and weird ways to make games, toys, and interactives that spark joy and facilitate connection–among both individuals and groups. We’ll also pull in readings from moderns arts practitioners and activists thinking about the politics of joy and pleasure, and what joyful games can bring to the world. The course will involve weekly design exercises, using a variety of paper prototyping and digital production techniques. We\’ll define games broadly, welcoming a variety of playful, interactive approaches and outcomes. Assignments will include a blend of reading, writing, making, and playing (low-cost/accessible titles), to help students sharpen their prototyping skills as well as their ability to hone in on meaningful interaction mechanics. The primary coding platform for lessons and examples will be 2D and 3D games in Unity, but there will be options to explore platforms like Twine and Tracery, or delve into experimental media like augmented reality. For their final project, students will develop a game/interactive in small groups.

ITPG-GT.2042.1 () | Instructor: Jane Friedhoff | Mon 09:00am to 11:30am | Meeting Pattern: 14 | Start Date