R. Luke DuBois
This course teaches the ins and outs of using imagery in realtime within a performance context. The class will use Max/MSP/Jitter to study various ways of manipulating visual media (video, still imagery, live camera feeds, data representations) in intergration with various interactive elements (sound, physical interfaces, sensors) in order to create dynamic and replicable performance systems. We will look at ways in which images are represented by a computer (2D, 3D, computer vision, media transcoding) in order to increase our
understanding of these systems and expand our visual/digital pallete. The class will also study examples of video/imagery as a performance tool in a variety of mediums (video art, expanded cinema, vj/dj culture, glitch theory) and discuss strategies and techniques for creating compelling performances. Students will be assigned regular mini performances to demonstrate understanding of tools learned in class. Students will propose and perform a longer form performance as part of a final presentation in the form of a group performance that will be arranged by the instructor.