Mobile Lab [4 unit(s) – ]

One of the most transformative consumer products in history, the iPhone remains the standard bearer for great design and user experience. With the latest versions of iOS and iPhone, Apple puts depth sensing and augmented reality in our pockets. How do we take advantage of this incredible platform to produce our own compelling experiences? This course will be a hands-on workshop where we explore the world beyond generic apps and push the boundaries of what’s possible on iOS hardware. Each week, you’ll be asked to complete a programming exercise meant to foster your understanding of iOS application development. While the exercises will vary in difficulty from week to week, we will always challenge you to explore some novel aspect of experience / interaction / interface design in your solution. Students should expect to spend additional time outside of class learning Swift and other related programming concepts. Full-time access to an iOS device and a Mac laptop running the latest operating systems are required. As part of the design process, we’ll host workshops and guest critiques with designers from top studios around New York City. At the end of the class, students will have a strong basis for future mobile design and application work.

ITPG-GT.2180.1 () | Instructor: Nien Lam / Sebastian Buys | Thur 3:20pm to 5:50pm | Meeting Pattern: 14 | Start Date