Persuasive Design

In subtle and not-so-subtle ways technology is influencing our behavior – from buying more books on Amazon than we intended to, to helping us change bad personal habits to leveraging the voices of many– technology presents an opportunity to be an agent of change. This 4pt class will explore how technology can be used to influence behavior.
We will look at a number of behavioral theories including incentive–based design, gamification and social influence. We will review case studies on how these techniques have been used to effectively motivate behavior change. After researching theories on behavior motivation, working in pairs, students will identify a problem or issue that they hope to influence. Students will document the problem, develop a concept to influence the behavior associated with that problem and prototype (or build) their solution. They will test their solution and draw conclusions from the experiment. Projects can attempt to influence social change at a large, social scale or at a personal level. The unifying theme behind the projects will be that they intend to inspire positive change.

Katherine Dillon